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* Get rid of Reflection.Emit dependency on CPU and Shader projects * Remove useless private sets * Missed those due to the alignment
23 lines
666 B
C#
23 lines
666 B
C#
namespace ARMeilleure.Decoders
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{
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class OpCode32SimdRegS : OpCode32SimdS
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{
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public int Vn { get; }
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public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCode32SimdRegS(inst, address, opCode);
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public OpCode32SimdRegS(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
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{
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bool single = Size != 3;
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if (single)
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{
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Vn = ((opCode >> 7) & 0x1) | ((opCode >> 15) & 0x1e);
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}
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else
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{
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Vn = ((opCode >> 3) & 0x10) | ((opCode >> 16) & 0xf);
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}
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}
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}
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}
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