Ryujinx/Ryujinx.Audio.Renderer/Common/NodeIdType.cs
2021-01-01 00:12:32 +01:00

50 lines
1.5 KiB
C#

//
// Copyright (c) 2019-2021 Ryujinx
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
//
namespace Ryujinx.Audio.Renderer.Common
{
/// <summary>
/// The type of a node.
/// </summary>
public enum NodeIdType : byte
{
/// <summary>
/// Invalid node id.
/// </summary>
Invalid = 0,
/// <summary>
/// Voice related node id. (data source, biquad filter, ...)
/// </summary>
Voice = 1,
/// <summary>
/// Mix related node id. (mix, effects, splitters, ...)
/// </summary>
Mix = 2,
/// <summary>
/// Sink related node id. (device &amp; circular buffer sink)
/// </summary>
Sink = 3,
/// <summary>
/// Performance monitoring related node id (performance commands)
/// </summary>
Performance = 15
}
}