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* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
18 lines
387 B
C#
18 lines
387 B
C#
namespace Ryujinx.Graphics.GAL
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{
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public readonly struct Extents2DF
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{
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public float X1 { get; }
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public float Y1 { get; }
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public float X2 { get; }
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public float Y2 { get; }
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public Extents2DF(float x1, float y1, float x2, float y2)
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{
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X1 = x1;
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Y1 = y1;
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X2 = x2;
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Y2 = y2;
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}
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}
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} |