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* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
20 lines
609 B
C#
20 lines
609 B
C#
namespace Ryujinx.Graphics.GAL
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{
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public readonly struct MultisampleDescriptor
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{
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public bool AlphaToCoverageEnable { get; }
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public bool AlphaToCoverageDitherEnable { get; }
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public bool AlphaToOneEnable { get; }
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public MultisampleDescriptor(
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bool alphaToCoverageEnable,
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bool alphaToCoverageDitherEnable,
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bool alphaToOneEnable)
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{
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AlphaToCoverageEnable = alphaToCoverageEnable;
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AlphaToCoverageDitherEnable = alphaToCoverageDitherEnable;
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AlphaToOneEnable = alphaToOneEnable;
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}
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}
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}
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