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* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
19 lines
397 B
C#
19 lines
397 B
C#
namespace Ryujinx.Graphics.GAL
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{
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public readonly struct Rectangle<T> where T : unmanaged
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{
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public T X { get; }
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public T Y { get; }
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public T Width { get; }
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public T Height { get; }
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public Rectangle(T x, T y, T width, T height)
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{
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X = x;
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Y = y;
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Width = width;
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Height = height;
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}
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}
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}
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