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* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
45 lines
1.2 KiB
C#
45 lines
1.2 KiB
C#
using Silk.NET.Vulkan;
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using System;
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namespace Ryujinx.Graphics.Vulkan
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{
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readonly struct CommandBufferScoped : IDisposable
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{
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private readonly CommandBufferPool _pool;
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public CommandBuffer CommandBuffer { get; }
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public int CommandBufferIndex { get; }
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public CommandBufferScoped(CommandBufferPool pool, CommandBuffer commandBuffer, int commandBufferIndex)
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{
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_pool = pool;
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CommandBuffer = commandBuffer;
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CommandBufferIndex = commandBufferIndex;
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}
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public void AddDependant(IAuto dependant)
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{
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_pool.AddDependant(CommandBufferIndex, dependant);
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}
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public void AddWaitable(MultiFenceHolder waitable)
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{
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_pool.AddWaitable(CommandBufferIndex, waitable);
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}
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public void AddDependency(CommandBufferScoped dependencyCbs)
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{
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_pool.AddDependency(CommandBufferIndex, dependencyCbs);
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}
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public FenceHolder GetFence()
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{
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return _pool.GetFence(CommandBufferIndex);
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}
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public void Dispose()
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{
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_pool?.Return(this);
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}
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}
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}
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