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* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
38 lines
962 B
C#
38 lines
962 B
C#
using Silk.NET.Vulkan;
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using System;
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namespace Ryujinx.Graphics.Vulkan
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{
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readonly struct MemoryAllocation : IDisposable
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{
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private readonly MemoryAllocatorBlockList _owner;
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private readonly MemoryAllocatorBlockList.Block _block;
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public DeviceMemory Memory { get; }
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public IntPtr HostPointer { get;}
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public ulong Offset { get; }
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public ulong Size { get; }
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public MemoryAllocation(
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MemoryAllocatorBlockList owner,
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MemoryAllocatorBlockList.Block block,
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DeviceMemory memory,
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IntPtr hostPointer,
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ulong offset,
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ulong size)
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{
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_owner = owner;
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_block = block;
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Memory = memory;
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HostPointer = hostPointer;
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Offset = offset;
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Size = size;
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}
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public void Dispose()
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{
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_owner.Free(_block, Offset, Size);
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}
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}
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}
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