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* Eliminate CB0 accesses Still some work to do, decouple from hle? * Forgot the important part somehow * Fix and improve alignment test * Address Feedback * Remove some complexity when checking storage buffer alignment * Update Ryujinx.Graphics.Shader/Translation/Optimizations/GlobalToStorage.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> Co-authored-by: gdkchan <gab.dark.100@gmail.com> |
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ConditionalRendering.cs | ||
ConstantBufferUpdater.cs | ||
DrawManager.cs | ||
DrawState.cs | ||
IbStreamer.cs | ||
IndirectDrawType.cs | ||
SemaphoreUpdater.cs | ||
StateUpdater.cs | ||
StateUpdateTracker.cs | ||
ThreedClass.cs | ||
ThreedClassState.cs |