c6d05301aa
* Update readme to mention .NET 7 * infra: Migrate to .NET 7 .NET 7 is still in preview but this prepare for the release coming up next month. * Use Random.Shared in CreateRandom * Move UInt128Utils.cs to Ryujinx.Common project * Fix inverted parameters in System.UInt128 constructor * Fix Visual Studio complains on Ryujinx.Graphics.Vic * time: Fix missing alignment enforcement in SystemClockContext Fixes at least Smash * time: Fix missing alignment enforcement in SteadyClockContext Fix games (like recent version of Smash) using time shared memory * Switch to .NET 7.0.100 release * Enable Tiered PGO * Ensure CreateId validity requirements are meet when doing random generation Also enforce correct packing layout for other Mii structures. This fix a Mario Kart 8 crashes related to the default Miis.
406 lines
16 KiB
C#
406 lines
16 KiB
C#
using Ryujinx.Common.Logging;
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using Ryujinx.Common.Memory;
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using Ryujinx.Graphics.Texture;
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using Ryujinx.Graphics.Vic.Types;
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using System;
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using System.Runtime.CompilerServices;
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using System.Runtime.Intrinsics;
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using System.Runtime.Intrinsics.X86;
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using static Ryujinx.Graphics.Vic.Image.SurfaceCommon;
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namespace Ryujinx.Graphics.Vic.Image
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{
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static class SurfaceReader
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{
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public static Surface Read(
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ResourceManager rm,
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ref SlotConfig config,
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ref SlotSurfaceConfig surfaceConfig,
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ref Array8<PlaneOffsets> offsets)
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{
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switch (surfaceConfig.SlotPixelFormat)
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{
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case PixelFormat.Y8___V8U8_N420: return ReadNv12(rm, ref config, ref surfaceConfig, ref offsets);
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}
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Logger.Error?.Print(LogClass.Vic, $"Unsupported pixel format \"{surfaceConfig.SlotPixelFormat}\".");
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int lw = surfaceConfig.SlotLumaWidth + 1;
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int lh = surfaceConfig.SlotLumaHeight + 1;
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return new Surface(rm.SurfacePool, lw, lh);
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}
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private unsafe static Surface ReadNv12(
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ResourceManager rm,
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ref SlotConfig config,
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ref SlotSurfaceConfig surfaceConfig,
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ref Array8<PlaneOffsets> offsets)
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{
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InputSurface input = ReadSurface(rm, ref config, ref surfaceConfig, ref offsets, 1, 2);
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int width = input.Width;
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int height = input.Height;
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int yStride = GetPitch(width, 1);
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int uvStride = GetPitch(input.UvWidth, 2);
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Surface output = new Surface(rm.SurfacePool, width, height);
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if (Sse41.IsSupported)
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{
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Vector128<byte> shufMask = Vector128.Create(
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(byte)0, (byte)2, (byte)3, (byte)1,
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(byte)4, (byte)6, (byte)7, (byte)5,
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(byte)8, (byte)10, (byte)11, (byte)9,
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(byte)12, (byte)14, (byte)15, (byte)13);
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Vector128<short> alphaMask = Vector128.Create(0xffUL << 48).AsInt16();
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int yStrideGap = yStride - width;
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int uvStrideGap = uvStride - input.UvWidth;
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int widthTrunc = width & ~0xf;
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fixed (Pixel* dstPtr = output.Data)
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{
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Pixel* op = dstPtr;
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fixed (byte* src0Ptr = input.Buffer0, src1Ptr = input.Buffer1)
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{
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byte* i0p = src0Ptr;
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for (int y = 0; y < height; y++)
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{
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byte* i1p = src1Ptr + (y >> 1) * uvStride;
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int x = 0;
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for (; x < widthTrunc; x += 16, i0p += 16, i1p += 16)
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{
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Vector128<short> ya0 = Sse41.ConvertToVector128Int16(i0p);
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Vector128<short> ya1 = Sse41.ConvertToVector128Int16(i0p + 8);
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Vector128<byte> uv = Sse2.LoadVector128(i1p);
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Vector128<short> uv0 = Sse2.UnpackLow(uv.AsInt16(), uv.AsInt16());
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Vector128<short> uv1 = Sse2.UnpackHigh(uv.AsInt16(), uv.AsInt16());
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Vector128<short> rgba0 = Sse2.UnpackLow(ya0, uv0);
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Vector128<short> rgba1 = Sse2.UnpackHigh(ya0, uv0);
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Vector128<short> rgba2 = Sse2.UnpackLow(ya1, uv1);
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Vector128<short> rgba3 = Sse2.UnpackHigh(ya1, uv1);
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rgba0 = Ssse3.Shuffle(rgba0.AsByte(), shufMask).AsInt16();
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rgba1 = Ssse3.Shuffle(rgba1.AsByte(), shufMask).AsInt16();
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rgba2 = Ssse3.Shuffle(rgba2.AsByte(), shufMask).AsInt16();
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rgba3 = Ssse3.Shuffle(rgba3.AsByte(), shufMask).AsInt16();
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Vector128<short> rgba16_0 = Sse41.ConvertToVector128Int16(rgba0.AsByte());
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Vector128<short> rgba16_1 = Sse41.ConvertToVector128Int16(HighToLow(rgba0.AsByte()));
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Vector128<short> rgba16_2 = Sse41.ConvertToVector128Int16(rgba1.AsByte());
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Vector128<short> rgba16_3 = Sse41.ConvertToVector128Int16(HighToLow(rgba1.AsByte()));
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Vector128<short> rgba16_4 = Sse41.ConvertToVector128Int16(rgba2.AsByte());
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Vector128<short> rgba16_5 = Sse41.ConvertToVector128Int16(HighToLow(rgba2.AsByte()));
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Vector128<short> rgba16_6 = Sse41.ConvertToVector128Int16(rgba3.AsByte());
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Vector128<short> rgba16_7 = Sse41.ConvertToVector128Int16(HighToLow(rgba3.AsByte()));
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rgba16_0 = Sse2.Or(rgba16_0, alphaMask);
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rgba16_1 = Sse2.Or(rgba16_1, alphaMask);
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rgba16_2 = Sse2.Or(rgba16_2, alphaMask);
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rgba16_3 = Sse2.Or(rgba16_3, alphaMask);
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rgba16_4 = Sse2.Or(rgba16_4, alphaMask);
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rgba16_5 = Sse2.Or(rgba16_5, alphaMask);
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rgba16_6 = Sse2.Or(rgba16_6, alphaMask);
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rgba16_7 = Sse2.Or(rgba16_7, alphaMask);
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rgba16_0 = Sse2.ShiftLeftLogical(rgba16_0, 2);
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rgba16_1 = Sse2.ShiftLeftLogical(rgba16_1, 2);
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rgba16_2 = Sse2.ShiftLeftLogical(rgba16_2, 2);
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rgba16_3 = Sse2.ShiftLeftLogical(rgba16_3, 2);
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rgba16_4 = Sse2.ShiftLeftLogical(rgba16_4, 2);
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rgba16_5 = Sse2.ShiftLeftLogical(rgba16_5, 2);
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rgba16_6 = Sse2.ShiftLeftLogical(rgba16_6, 2);
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rgba16_7 = Sse2.ShiftLeftLogical(rgba16_7, 2);
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Sse2.Store((short*)(op + (uint)x + 0), rgba16_0);
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Sse2.Store((short*)(op + (uint)x + 2), rgba16_1);
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Sse2.Store((short*)(op + (uint)x + 4), rgba16_2);
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Sse2.Store((short*)(op + (uint)x + 6), rgba16_3);
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Sse2.Store((short*)(op + (uint)x + 8), rgba16_4);
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Sse2.Store((short*)(op + (uint)x + 10), rgba16_5);
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Sse2.Store((short*)(op + (uint)x + 12), rgba16_6);
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Sse2.Store((short*)(op + (uint)x + 14), rgba16_7);
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}
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for (; x < width; x++, i1p += (x & 1) * 2)
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{
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Pixel* px = op + (uint)x;
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px->R = Upsample(*i0p++);
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px->G = Upsample(*i1p);
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px->B = Upsample(*(i1p + 1));
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px->A = 0x3ff;
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}
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op += width;
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i0p += yStrideGap;
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i1p += uvStrideGap;
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}
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}
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}
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}
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else
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{
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for (int y = 0; y < height; y++)
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{
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int uvBase = (y >> 1) * uvStride;
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for (int x = 0; x < width; x++)
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{
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output.SetR(x, y, Upsample(input.Buffer0[y * yStride + x]));
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int uvOffs = uvBase + (x & ~1);
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output.SetG(x, y, Upsample(input.Buffer1[uvOffs]));
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output.SetB(x, y, Upsample(input.Buffer1[uvOffs + 1]));
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output.SetA(x, y, 0x3ff);
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}
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}
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}
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input.Return(rm.BufferPool);
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return output;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private static Vector128<byte> HighToLow(Vector128<byte> value)
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{
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return Sse.MoveHighToLow(value.AsSingle(), value.AsSingle()).AsByte();
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}
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private static InputSurface ReadSurface(
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ResourceManager rm,
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ref SlotConfig config,
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ref SlotSurfaceConfig surfaceConfig,
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ref Array8<PlaneOffsets> offsets,
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int bytesPerPixel,
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int planes)
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{
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InputSurface surface = new InputSurface();
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surface.Initialize();
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int gobBlocksInY = 1 << surfaceConfig.SlotBlkHeight;
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bool linear = surfaceConfig.SlotBlkKind == 0;
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int lw = surfaceConfig.SlotLumaWidth + 1;
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int lh = surfaceConfig.SlotLumaHeight + 1;
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int cw = surfaceConfig.SlotChromaWidth + 1;
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int ch = surfaceConfig.SlotChromaHeight + 1;
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// Interlaced inputs have double the height when deinterlaced.
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int heightShift = config.FrameFormat.IsField() ? 1 : 0;
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surface.Width = lw;
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surface.Height = lh << heightShift;
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surface.UvWidth = cw;
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surface.UvHeight = ch << heightShift;
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if (planes > 0)
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{
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surface.SetBuffer0(ReadBuffer(rm, ref config, ref offsets, linear, 0, lw, lh, bytesPerPixel, gobBlocksInY));
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}
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if (planes > 1)
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{
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surface.SetBuffer1(ReadBuffer(rm, ref config, ref offsets, linear, 1, cw, ch, planes == 2 ? 2 : 1, gobBlocksInY));
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}
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if (planes > 2)
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{
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surface.SetBuffer2(ReadBuffer(rm, ref config, ref offsets, linear, 2, cw, ch, 1, gobBlocksInY));
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}
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return surface;
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}
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private static RentedBuffer ReadBuffer(
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ResourceManager rm,
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scoped ref SlotConfig config,
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scoped ref Array8<PlaneOffsets> offsets,
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bool linear,
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int plane,
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int width,
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int height,
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int bytesPerPixel,
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int gobBlocksInY)
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{
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FrameFormat frameFormat = config.FrameFormat;
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bool isLuma = plane == 0;
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bool isField = frameFormat.IsField();
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bool isTopField = frameFormat.IsTopField(isLuma);
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int stride = GetPitch(width, bytesPerPixel);
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uint offset = GetOffset(ref offsets[0], plane);
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int dstStart = 0;
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int dstStride = stride;
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if (isField)
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{
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dstStart = isTopField ? 0 : stride;
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dstStride = stride * 2;
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}
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RentedBuffer buffer;
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if (linear)
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{
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buffer = ReadBufferLinear(rm, offset, width, height, dstStart, dstStride, bytesPerPixel);
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}
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else
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{
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buffer = ReadBufferBlockLinear(rm, offset, width, height, dstStart, dstStride, bytesPerPixel, gobBlocksInY);
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}
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if (isField || frameFormat.IsInterlaced())
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{
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RentedBuffer prevBuffer = RentedBuffer.Empty;
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RentedBuffer nextBuffer = RentedBuffer.Empty;
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if (config.PrevFieldEnable)
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{
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prevBuffer = ReadBufferNoDeinterlace(rm, ref offsets[1], linear, plane, width, height, bytesPerPixel, gobBlocksInY);
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}
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if (config.NextFieldEnable)
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{
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nextBuffer = ReadBufferNoDeinterlace(rm, ref offsets[2], linear, plane, width, height, bytesPerPixel, gobBlocksInY);
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}
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int w = width * bytesPerPixel;
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switch (config.DeinterlaceMode)
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{
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case DeinterlaceMode.Weave:
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Scaler.DeinterlaceWeave(buffer.Data, prevBuffer.Data, w, stride, isTopField);
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break;
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case DeinterlaceMode.BobField:
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Scaler.DeinterlaceBob(buffer.Data, w, stride, isTopField);
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break;
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case DeinterlaceMode.Bob:
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bool isCurrentTop = isLuma ? config.IsEven : config.ChromaEven;
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Scaler.DeinterlaceBob(buffer.Data, w, stride, isCurrentTop ^ frameFormat.IsInterlacedBottomFirst());
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break;
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case DeinterlaceMode.NewBob:
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case DeinterlaceMode.Disi1:
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Scaler.DeinterlaceMotionAdaptive(buffer.Data, prevBuffer.Data, nextBuffer.Data, w, stride, isTopField);
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break;
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case DeinterlaceMode.WeaveLumaBobFieldChroma:
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if (isLuma)
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{
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Scaler.DeinterlaceWeave(buffer.Data, prevBuffer.Data, w, stride, isTopField);
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}
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else
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{
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Scaler.DeinterlaceBob(buffer.Data, w, stride, isTopField);
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}
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break;
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default:
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Logger.Error?.Print(LogClass.Vic, $"Unsupported deinterlace mode \"{config.DeinterlaceMode}\".");
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break;
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}
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prevBuffer.Return(rm.BufferPool);
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nextBuffer.Return(rm.BufferPool);
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}
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return buffer;
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}
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private static uint GetOffset(ref PlaneOffsets offsets, int plane)
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{
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return plane switch
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{
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0 => offsets.LumaOffset,
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1 => offsets.ChromaUOffset,
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2 => offsets.ChromaVOffset,
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_ => throw new ArgumentOutOfRangeException(nameof(plane))
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};
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}
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private static RentedBuffer ReadBufferNoDeinterlace(
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ResourceManager rm,
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ref PlaneOffsets offsets,
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bool linear,
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int plane,
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int width,
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int height,
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int bytesPerPixel,
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int gobBlocksInY)
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{
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int stride = GetPitch(width, bytesPerPixel);
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uint offset = GetOffset(ref offsets, plane);
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if (linear)
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{
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return ReadBufferLinear(rm, offset, width, height, 0, stride, bytesPerPixel);
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}
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return ReadBufferBlockLinear(rm, offset, width, height, 0, stride, bytesPerPixel, gobBlocksInY);
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}
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private static RentedBuffer ReadBufferLinear(
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ResourceManager rm,
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uint offset,
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int width,
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int height,
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int dstStart,
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int dstStride,
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int bytesPerPixel)
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{
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int srcStride = GetPitch(width, bytesPerPixel);
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int inSize = srcStride * height;
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ReadOnlySpan<byte> src = rm.Gmm.GetSpan(ExtendOffset(offset), inSize);
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int outSize = dstStride * height;
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int bufferIndex = rm.BufferPool.RentMinimum(outSize, out byte[] buffer);
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Span<byte> dst = buffer;
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dst = dst.Slice(0, outSize);
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for (int y = 0; y < height; y++)
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{
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src.Slice(y * srcStride, srcStride).CopyTo(dst.Slice(dstStart + y * dstStride, srcStride));
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}
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return new RentedBuffer(dst, bufferIndex);
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}
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private static RentedBuffer ReadBufferBlockLinear(
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ResourceManager rm,
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uint offset,
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int width,
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int height,
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int dstStart,
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int dstStride,
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int bytesPerPixel,
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int gobBlocksInY)
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{
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int inSize = GetBlockLinearSize(width, height, bytesPerPixel, gobBlocksInY);
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ReadOnlySpan<byte> src = rm.Gmm.GetSpan(ExtendOffset(offset), inSize);
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int outSize = dstStride * height;
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int bufferIndex = rm.BufferPool.RentMinimum(outSize, out byte[] buffer);
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Span<byte> dst = buffer;
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dst = dst.Slice(0, outSize);
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LayoutConverter.ConvertBlockLinearToLinear(dst.Slice(dstStart), width, height, dstStride, bytesPerPixel, gobBlocksInY, src);
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return new RentedBuffer(dst, bufferIndex);
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}
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}
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}
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