Ryujinx/Ryujinx.Graphics.OpenGL/Image
2022-03-15 03:42:08 +01:00
..
FormatConverter.cs Implement S8D24 texture format and tweak depth range detection (#2458) 2022-03-15 03:42:08 +01:00
ITextureInfo.cs Fix intel view copy workaround. (#2216) 2021-04-17 22:16:28 +02:00
Sampler.cs Add seamless cubemap flag in sampler parameters. (#1658) 2020-11-02 17:03:06 -03:00
TextureBase.cs Fix sub-image copies on intel GPUs (#2198) 2021-04-13 03:09:42 +02:00
TextureBuffer.cs Texture Sync, incompatible overlap handling, data flush improvements. (#2971) 2022-01-09 13:28:48 -03:00
TextureCopy.cs Implement S8D24 texture format and tweak depth range detection (#2458) 2022-03-15 03:42:08 +01:00
TextureStorage.cs Clamp number of mipmap levels to avoid API errors due to invalid textures (#2808) 2021-11-03 20:58:24 -03:00
TextureView.cs Implement S8D24 texture format and tweak depth range detection (#2458) 2022-03-15 03:42:08 +01:00