Ryujinx/Ryujinx.HLE/HOS/Services/Mii/Types/MouthType.cs
Thog 3b531de670
Implement mii:u and mii:e entirely (#955)
* Implement mii:u and mii:e entirely

Co-authored-by: AcK77 <Acoustik666@gmail.com>

This commit implement the mii service accurately.

This is based on Ac_k work but was polished and updated to 7.x.

Please note that the following calls are partially implemented:

- Convert: Used to convert from old console format (Wii/Wii U/3ds)
- Import and Export: this is shouldn't be accesible in production mode.

* Remove some debug leftovers

* Make it possible to load an arbitrary mii database from a Switch

* Address gdk's comments

* Reduce visibility of all the Mii code

* Address Ac_K's comments

* Remove the StructLayout of DatabaseSessionMetadata

* Add a missing line return in DatabaseSessionMetadata

* Misc fixes and style changes

* Fix some issues from last commit

* Fix database server metadata UpdateCounter in MarkDirty (Thanks Moose for the catch)

* MountCounter should only be incremented when no error is reported

* Fix FixDatabase

Co-authored-by: Alex Barney <thealexbarney@gmail.com>
2020-03-02 09:56:01 +11:00

45 lines
880 B
C#

namespace Ryujinx.HLE.HOS.Services.Mii.Types
{
enum MouthType : byte
{
Neutral,
NeutralLips,
Smile,
SmileStroke,
SmileTeeth,
LipsSmall,
LipsLarge,
Wave,
WaveAngrySmall,
NeutralStrokeLarge,
TeethSurprised,
LipsExtraLarge,
LipsUp,
NeutralDown,
Surprised,
TeethMiddle,
NeutralStroke,
LipsExtraSmall,
Malicious,
LipsDual,
NeutralComma,
NeutralUp,
TeethLarge,
WaveAngry,
LipsSexy,
SmileInverted,
LipsSexyOutline,
SmileRounded,
LipsTeeth,
NeutralOpen,
TeethRounded,
WaveAngrySmallInverted,
NeutralCommaInverted,
TeethFull,
SmileDownLine,
Kiss,
Min = 0,
Max = 35
}
}