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* Logger class changes only Now compile-time checking is possible with the help of Nullable Value types. * Misc formatting * Manual optimizations PrintGuestLog PrintGuestStackTrace Surfaceflinger DequeueBuffer * Reduce SendVibrationXX log level to Debug * Add Notice log level This level is always enabled and used to print system info, etc... Also, rewrite LogColor to switch expression as colors are static * Unify unhandled exception event handlers * Print enabled LogLevels during init * Re-add App Exit disposes in proper order nit: switch case spacing * Revert PrintGuestStackTrace to Info logs due to #1407 PrintGuestStackTrace is now called in some critical error handlers so revert to old behavior as KThread isn't part of Guest. * Batch replace Logger statements
41 lines
1.3 KiB
C#
41 lines
1.3 KiB
C#
using Ryujinx.Common.Logging;
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using Ryujinx.HLE.HOS.Kernel.Threading;
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using System;
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using System.Runtime.CompilerServices;
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namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
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{
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interface IBinder
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{
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ResultCode AdjustRefcount(int addVal, int type);
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void GetNativeHandle(uint typeId, out KReadableEvent readableEvent);
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ResultCode OnTransact(uint code, uint flags, ReadOnlySpan<byte> inputParcel, Span<byte> outputParcel)
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{
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Parcel inputParcelReader = new Parcel(inputParcel.ToArray());
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// TODO: support objects?
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Parcel outputParcelWriter = new Parcel((uint)(outputParcel.Length - Unsafe.SizeOf<ParcelHeader>()), 0);
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string inputInterfaceToken = inputParcelReader.ReadInterfaceToken();
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if (!InterfaceToken.Equals(inputInterfaceToken))
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{
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Logger.Error?.Print(LogClass.SurfaceFlinger, $"Invalid interface token {inputInterfaceToken} (expected: {InterfaceToken}");
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return ResultCode.Success;
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}
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OnTransact(code, flags, inputParcelReader, outputParcelWriter);
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outputParcelWriter.Finish().CopyTo(outputParcel);
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return ResultCode.Success;
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}
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void OnTransact(uint code, uint flags, Parcel inputParcel, Parcel outputParcel);
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string InterfaceToken { get; }
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}
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}
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