Ryujinx/Ryujinx.HLE/HOS/Tamper/CodeType.cs
Caian Benedicto 0c1ea1212a
Add the TamperMachine module for runtime mods and cheats (#1928)
* Add initial implementation of the Tamper Machine

* Implement Atmosphere opcodes 0, 4 and 9

* Add missing TamperCompilationException class

* Implement Atmosphere conditional and loop opcodes 1, 2 and 3

* Inplement input conditional opcode 8

* Add register store opcode A

* Implement extended pause/resume opcodes FF0 and FF1

* Implement extended log opcode FFF

* Implement extended register conditional opcode C0

* Refactor TamperProgram to an interface

* Moved Atmosphere classes to a separate subdirectory

* Fix OpProcCtrl class not setting process

* Implement extended register save/restore opcodes C1, C2 and C3

* Refactor code emitters to separate classes

* Supress memory access errors from the Tamper Machine

* Add debug information to tamper register and memory writes

* Add block stack check to Atmosphere Cheat compiler

* Add handheld input support to Tamper Machine

* Fix code styling

* Fix build id and cheat case mismatch

* Fix invalid immediate size selection

* Print build ids of the title

* Prevent Tamper Machine from change code regions

* Remove Atmosphere namespace

* Remove empty cheats from the list

* Prevent code modification without disabling the tampering

* Fix missing addressing mode in LoadRegisterWithMemory

* Fix wrong addressing in RegisterConditional

* Add name to the tamper machine thread

* Fix code styling
2021-03-27 15:12:05 +01:00

117 lines
4.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Ryujinx.HLE.HOS.Tamper
{
/// <summary>
/// The opcodes specified for the Atmosphere Cheat VM.
/// </summary>
enum CodeType
{
/// <summary>
/// Code type 0 allows writing a static value to a memory address.
/// </summary>
StoreConstantToAddress = 0x0,
/// <summary>
/// Code type 1 performs a comparison of the contents of memory to a static value.
/// If the condition is not met, all instructions until the appropriate conditional block terminator
/// are skipped.
/// </summary>
BeginMemoryConditionalBlock = 0x1,
/// <summary>
/// Code type 2 marks the end of a conditional block (started by Code Type 1 or Code Type 8).
/// </summary>
EndConditionalBlock = 0x2,
/// <summary>
/// Code type 3 allows for iterating in a loop a fixed number of times.
/// </summary>
StartEndLoop = 0x3,
/// <summary>
/// Code type 4 allows setting a register to a constant value.
/// </summary>
LoadRegisterWithContant = 0x4,
/// <summary>
/// Code type 5 allows loading a value from memory into a register, either using a fixed address or by
/// dereferencing the destination register.
/// </summary>
LoadRegisterWithMemory = 0x5,
/// <summary>
/// Code type 6 allows writing a fixed value to a memory address specified by a register.
/// </summary>
StoreConstantToMemory = 0x6,
/// <summary>
/// Code type 7 allows performing arithmetic on registers. However, it has been deprecated by Code
/// type 9, and is only kept for backwards compatibility.
/// </summary>
LegacyArithmetic = 0x7,
/// <summary>
/// Code type 8 enters or skips a conditional block based on whether a key combination is pressed.
/// </summary>
BeginKeypressConditionalBlock = 0x8,
/// <summary>
/// Code type 9 allows performing arithmetic on registers.
/// </summary>
Arithmetic = 0x9,
/// <summary>
/// Code type 10 allows writing a register to memory.
/// </summary>
StoreRegisterToMemory = 0xA,
/// <summary>
/// Code type 0xC0 performs a comparison of the contents of a register and another value.
/// This code support multiple operand types, see below. If the condition is not met,
/// all instructions until the appropriate conditional block terminator are skipped.
/// </summary>
BeginRegisterConditionalBlock = 0xC0,
/// <summary>
/// Code type 0xC1 performs saving or restoring of registers.
/// NOTE: Registers are saved and restored to a different set of registers than the ones used
/// for the other opcodes (Save Registers).
/// </summary>
SaveOrRestoreRegister = 0xC1,
/// <summary>
/// Code type 0xC2 performs saving or restoring of multiple registers using a bitmask.
/// NOTE: Registers are saved and restored to a different set of registers than the ones used
/// for the other opcodes (Save Registers).
/// </summary>
SaveOrRestoreRegisterWithMask = 0xC2,
/// <summary>
/// Code type 0xC3 reads or writes a static register with a given register.
/// NOTE: Registers are saved and restored to a different set of registers than the ones used
/// for the other opcodes (Static Registers).
/// </summary>
ReadOrWriteStaticRegister = 0xC3,
/// <summary>
/// Code type 0xFF0 pauses the current process.
/// </summary>
PauseProcess = 0xFF0,
/// <summary>
/// Code type 0xFF1 resumes the current process.
/// </summary>
ResumeProcess = 0xFF1,
/// <summary>
/// Code type 0xFFF writes a debug log.
/// </summary>
DebugLog = 0xFFF
}
}