c94f0fbb83
* Vulkan: Add Render Pass / Framebuffer Cache Cache is owned by each texture view. - Window's way of getting framebuffer cache for swapchain images is really messy - it creates a TextureView out of just a vk image view, with invalid info and no storage. * Clear up limited use of alternate TextureView constructor * Formatting and messages * More formatting and messages I apologize for `_colorsCanonical[index]?.Storage?.InsertReadToWriteBarrier`, the compiler made me do it * Self review, change GetFramebuffer to GetPassAndFramebuffer * Avoid allocations on Remove for HashTableSlim * Member can be readonly * Generate texture create info for swapchain images * Improve hashcode * Remove format, samples, size and isDepthStencil when possible Tested in a number of games, seems fine. * Removed load op barriers These can be introduced later. * Reintroduce UpdateModifications Technically meant to be replaced by load op stuff.
143 lines
3.7 KiB
C#
143 lines
3.7 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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namespace Ryujinx.Graphics.Vulkan
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{
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interface IRefEquatable<T>
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{
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bool Equals(ref T other);
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}
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class HashTableSlim<TKey, TValue> where TKey : IRefEquatable<TKey>
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{
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private const int TotalBuckets = 16; // Must be power of 2
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private const int TotalBucketsMask = TotalBuckets - 1;
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private struct Entry
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{
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public int Hash;
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public TKey Key;
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public TValue Value;
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}
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private struct Bucket
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{
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public int Length;
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public Entry[] Entries;
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public readonly Span<Entry> AsSpan()
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{
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return Entries == null ? Span<Entry>.Empty : Entries.AsSpan(0, Length);
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}
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}
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private readonly Bucket[] _hashTable = new Bucket[TotalBuckets];
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public IEnumerable<TKey> Keys
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{
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get
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{
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foreach (Bucket bucket in _hashTable)
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{
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for (int i = 0; i < bucket.Length; i++)
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{
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yield return bucket.Entries[i].Key;
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}
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}
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}
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}
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public IEnumerable<TValue> Values
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{
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get
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{
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foreach (Bucket bucket in _hashTable)
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{
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for (int i = 0; i < bucket.Length; i++)
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{
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yield return bucket.Entries[i].Value;
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}
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}
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}
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}
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public void Add(ref TKey key, TValue value)
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{
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var entry = new Entry
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{
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Hash = key.GetHashCode(),
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Key = key,
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Value = value,
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};
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int hashCode = key.GetHashCode();
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int bucketIndex = hashCode & TotalBucketsMask;
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ref var bucket = ref _hashTable[bucketIndex];
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if (bucket.Entries != null)
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{
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int index = bucket.Length;
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if (index >= bucket.Entries.Length)
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{
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Array.Resize(ref bucket.Entries, index + 1);
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}
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bucket.Entries[index] = entry;
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}
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else
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{
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bucket.Entries = new[]
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{
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entry,
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};
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}
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bucket.Length++;
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}
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public bool Remove(ref TKey key)
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{
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int hashCode = key.GetHashCode();
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ref var bucket = ref _hashTable[hashCode & TotalBucketsMask];
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var entries = bucket.AsSpan();
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for (int i = 0; i < entries.Length; i++)
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{
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ref var entry = ref entries[i];
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if (entry.Hash == hashCode && entry.Key.Equals(ref key))
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{
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entries[(i + 1)..].CopyTo(entries[i..]);
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bucket.Length--;
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return true;
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}
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}
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return false;
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}
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public bool TryGetValue(ref TKey key, out TValue value)
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{
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int hashCode = key.GetHashCode();
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var entries = _hashTable[hashCode & TotalBucketsMask].AsSpan();
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for (int i = 0; i < entries.Length; i++)
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{
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ref var entry = ref entries[i];
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if (entry.Hash == hashCode && entry.Key.Equals(ref key))
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{
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value = entry.Value;
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return true;
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}
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}
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value = default;
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return false;
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}
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}
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}
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