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* amadeus: Allow OOB read of GC-ADPCM coefficients Fixes "Ninja Gaiden Sigma 2" and possibly "NINJA GAIDEN 3: Razor's Edge" * amadeus: Fix wrong variable usage in delay effect We should transform the delay line values, not the input. * amadeus: Update GroupedBiquadFilterCommand documentation * amadeus: Simplify PoolMapper alignment checks * amadeus: Update Surround delay effect matrix to REV11 * amadeus: Add drop parameter support and use 32 bits integers for estimate time Also implement accurate ExecuteAudioRendererRendering stub. * Address gdkchan's comments * Address gdkchan's other comments * Address gdkchan's comment |
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.. | ||
Effect | ||
MemoryPool | ||
Mix | ||
Performance | ||
Sink | ||
Splitter | ||
Types | ||
Upsampler | ||
Voice | ||
AudioRendererManager.cs | ||
AudioRenderSystem.cs | ||
BehaviourContext.cs | ||
CommandBuffer.cs | ||
CommandGenerator.cs | ||
CommandProcessingTimeEstimatorVersion1.cs | ||
CommandProcessingTimeEstimatorVersion2.cs | ||
CommandProcessingTimeEstimatorVersion3.cs | ||
CommandProcessingTimeEstimatorVersion4.cs | ||
CommandProcessingTimeEstimatorVersion5.cs | ||
ICommandProcessingTimeEstimator.cs | ||
RendererSystemContext.cs | ||
StateUpdater.cs |