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* Eliminate CB0 accesses Still some work to do, decouple from hle? * Forgot the important part somehow * Fix and improve alignment test * Address Feedback * Remove some complexity when checking storage buffer alignment * Update Ryujinx.Graphics.Shader/Translation/Optimizations/GlobalToStorage.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> Co-authored-by: gdkchan <gab.dark.100@gmail.com>
16 lines
505 B
C#
16 lines
505 B
C#
namespace Ryujinx.Graphics.Shader
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{
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static class Constants
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{
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public const int ConstantBufferSize = 0x10000; // In bytes
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public const int MaxAttributes = 16;
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public const int AllAttributesMask = (int)(uint.MaxValue >> (32 - MaxAttributes));
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public const int NvnBaseVertexByteOffset = 0x640;
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public const int NvnBaseInstanceByteOffset = 0x644;
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public const int NvnDrawIndexByteOffset = 0x648;
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public const int StorageAlignment = 16;
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}
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} |