ce1d5be212
* Move GPU LLE emulation from HLE to Graphics * Graphics: Move Gal/Texture to Texture * Remove Engines/ directory and namespace * Use tables for image formats * Abstract OpCode decoding * Simplify image table * Do not leak Read* symbols in TextureReader * Fixups * Rename IGalFrameBuffer -> IGalRenderTarget * Remove MaxBpp hardcoded value * Change yet again texture data and add G8R8 flipping * Rename GalFrameBufferFormat to GalSurfaceFormat * Unident EnsureSetup in ImageHandler * Add IsCompressed * Address some feedback
24 lines
No EOL
586 B
C#
24 lines
No EOL
586 B
C#
namespace Ryujinx.Graphics.Texture
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{
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static class ImageConverter
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{
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public static byte[] G8R8ToR8G8(
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byte[] Data,
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int Width,
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int Height,
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int Depth)
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{
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int Texels = Width * Height * Depth;
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byte[] Output = new byte[Texels * 2];
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for (int Texel = 0; Texel < Texels; Texel++)
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{
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Output[Texel * 2 + 0] = Data[Texel * 2 + 1];
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Output[Texel * 2 + 1] = Data[Texel * 2 + 0];
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}
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return Output;
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}
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}
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} |