Ryujinx/Ryujinx.Graphics/Graphics3d/INvGpuEngine.cs
gdkchan c86aacde76
NVDEC implementation using FFmpeg (#443)
* Initial nvdec implementation using FFmpeg

* Fix swapped channels on the video decoder and the G8R8 texture format

* Fix texture samplers not being set properly (regression)

* Rebased

* Remove unused code introduced on the rebase

* Add support for RGBA8 output format on the video image composer

* Correct spacing

* Some fixes for rebase and other tweaks

* Allow size mismatch on frame copy

* Get rid of GetHostAddress calls on VDec
2018-12-03 00:38:47 -02:00

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C#

using Ryujinx.Graphics.Memory;
namespace Ryujinx.Graphics.Graphics3d
{
interface INvGpuEngine
{
int[] Registers { get; }
void CallMethod(NvGpuVmm Vmm, GpuMethodCall MethCall);
}
}