c86aacde76
* Initial nvdec implementation using FFmpeg * Fix swapped channels on the video decoder and the G8R8 texture format * Fix texture samplers not being set properly (regression) * Rebased * Remove unused code introduced on the rebase * Add support for RGBA8 output format on the video image composer * Correct spacing * Some fixes for rebase and other tweaks * Allow size mismatch on frame copy * Get rid of GetHostAddress calls on VDec
107 lines
No EOL
3.4 KiB
C#
107 lines
No EOL
3.4 KiB
C#
using Ryujinx.Graphics.Memory;
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namespace Ryujinx.Graphics.Vic
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{
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class VideoImageComposer
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{
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private NvGpu Gpu;
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private long ConfigStructAddress;
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private long OutputSurfaceLumaAddress;
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private long OutputSurfaceChromaUAddress;
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private long OutputSurfaceChromaVAddress;
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public VideoImageComposer(NvGpu Gpu)
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{
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this.Gpu = Gpu;
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}
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public void Process(NvGpuVmm Vmm, int MethodOffset, int[] Arguments)
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{
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VideoImageComposerMeth Method = (VideoImageComposerMeth)MethodOffset;
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switch (Method)
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{
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case VideoImageComposerMeth.Execute:
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Execute(Vmm, Arguments);
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break;
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case VideoImageComposerMeth.SetConfigStructOffset:
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SetConfigStructOffset(Vmm, Arguments);
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break;
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case VideoImageComposerMeth.SetOutputSurfaceLumaOffset:
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SetOutputSurfaceLumaOffset(Vmm, Arguments);
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break;
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case VideoImageComposerMeth.SetOutputSurfaceChromaUOffset:
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SetOutputSurfaceChromaUOffset(Vmm, Arguments);
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break;
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case VideoImageComposerMeth.SetOutputSurfaceChromaVOffset:
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SetOutputSurfaceChromaVOffset(Vmm, Arguments);
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break;
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}
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}
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private void Execute(NvGpuVmm Vmm, int[] Arguments)
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{
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StructUnpacker Unpacker = new StructUnpacker(Vmm, ConfigStructAddress + 0x20);
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SurfacePixelFormat PixelFormat = (SurfacePixelFormat)Unpacker.Read(7);
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int ChromaLocHoriz = Unpacker.Read(2);
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int ChromaLocVert = Unpacker.Read(2);
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int BlockLinearKind = Unpacker.Read(4);
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int BlockLinearHeightLog2 = Unpacker.Read(4);
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int Reserved0 = Unpacker.Read(3);
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int Reserved1 = Unpacker.Read(10);
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int SurfaceWidthMinus1 = Unpacker.Read(14);
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int SurfaceHeightMinus1 = Unpacker.Read(14);
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int GobBlockHeight = 1 << BlockLinearHeightLog2;
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int SurfaceWidth = SurfaceWidthMinus1 + 1;
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int SurfaceHeight = SurfaceHeightMinus1 + 1;
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SurfaceOutputConfig OutputConfig = new SurfaceOutputConfig(
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PixelFormat,
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SurfaceWidth,
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SurfaceHeight,
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GobBlockHeight,
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OutputSurfaceLumaAddress,
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OutputSurfaceChromaUAddress,
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OutputSurfaceChromaVAddress);
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Gpu.VideoDecoder.CopyPlanes(Vmm, OutputConfig);
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}
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private void SetConfigStructOffset(NvGpuVmm Vmm, int[] Arguments)
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{
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ConfigStructAddress = GetAddress(Arguments);
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}
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private void SetOutputSurfaceLumaOffset(NvGpuVmm Vmm, int[] Arguments)
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{
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OutputSurfaceLumaAddress = GetAddress(Arguments);
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}
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private void SetOutputSurfaceChromaUOffset(NvGpuVmm Vmm, int[] Arguments)
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{
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OutputSurfaceChromaUAddress = GetAddress(Arguments);
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}
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private void SetOutputSurfaceChromaVOffset(NvGpuVmm Vmm, int[] Arguments)
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{
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OutputSurfaceChromaVAddress = GetAddress(Arguments);
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}
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private static long GetAddress(int[] Arguments)
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{
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return (long)(uint)Arguments[0] << 8;
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}
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}
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} |