f77694e4f7
* Implement a new physical memory manager and replace DeviceMemory * Proper generic constraints * Fix debug build * Add memory tests * New CPU memory manager and general code cleanup * Remove host memory management from CPU project, use Ryujinx.Memory instead * Fix tests * Document exceptions on MemoryBlock * Fix leak on unix memory allocation * Proper disposal of some objects on tests * Fix JitCache not being set as initialized * GetRef without checks for 8-bits and 16-bits CAS * Add MemoryBlock destructor * Throw in separate method to improve codegen * Address PR feedback * QueryModified improvements * Fix memory write tracking not marking all pages as modified in some cases * Simplify MarkRegionAsModified * Remove XML doc for ghost param * Add back optimization to avoid useless buffer updates * Add Ryujinx.Cpu project, move MemoryManager there and remove MemoryBlockWrapper * Some nits * Do not perform address translation when size is 0 * Address PR feedback and format NativeInterface class * Remove ghost parameter description * Update Ryujinx.Cpu to .NET Core 3.1 * Address PR feedback * Fix build * Return a well defined value for GetPhysicalAddress with invalid VA, and do not return unmapped ranges as modified * Typo
126 lines
No EOL
4.4 KiB
C#
126 lines
No EOL
4.4 KiB
C#
using MsgPack;
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using MsgPack.Serialization;
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using Ryujinx.Common;
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using Ryujinx.Common.Logging;
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using Ryujinx.Common.Utilities;
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using Ryujinx.HLE.HOS.Services.Account.Acc;
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using Ryujinx.HLE.Utilities;
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using System.Text;
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namespace Ryujinx.HLE.HOS.Services.Prepo
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{
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[Service("prepo:a")]
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[Service("prepo:a2")]
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[Service("prepo:u")]
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class IPrepoService : IpcService
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{
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public IPrepoService(ServiceCtx context) { }
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[Command(10100)] // 1.0.0-5.1.0
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// SaveReport(u64, pid, buffer<u8, 9>, buffer<bytes, 5>)
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public ResultCode SaveReportOld(ServiceCtx context)
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{
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// We don't care about the differences since we don't use the play report.
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return ProcessReport(context, withUserID: false);
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}
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[Command(10101)] // 1.0.0-5.1.0
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// SaveReportWithUserOld(nn::account::Uid, u64, pid, buffer<u8, 9>, buffer<bytes, 5>)
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public ResultCode SaveReportWithUserOld(ServiceCtx context)
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{
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// We don't care about the differences since we don't use the play report.
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return ProcessReport(context, withUserID: true);
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}
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[Command(10102)] // 6.0.0+
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// SaveReport(u64, pid, buffer<u8, 9>, buffer<bytes, 5>)
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public ResultCode SaveReport(ServiceCtx context)
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{
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// We don't care about the differences since we don't use the play report.
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return ProcessReport(context, withUserID: false);
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}
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[Command(10103)] // 6.0.0+
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// SaveReportWithUser(nn::account::Uid, u64, pid, buffer<u8, 9>, buffer<bytes, 5>)
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public ResultCode SaveReportWithUser(ServiceCtx context)
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{
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// We don't care about the differences since we don't use the play report.
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return ProcessReport(context, withUserID: true);
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}
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[Command(10200)]
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// RequestImmediateTransmission()
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public ResultCode RequestImmediateTransmission(ServiceCtx context)
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{
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// It signals an event of nn::prepo::detail::service::core::TransmissionStatusManager that requests the transmission of the report.
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// Since we don't use reports it's fine to do nothing.
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return ResultCode.Success;
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}
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[Command(10300)]
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// GetTransmissionStatus() -> u32
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public ResultCode GetTransmissionStatus(ServiceCtx context)
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{
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// It returns the transmission result of nn::prepo::detail::service::core::TransmissionStatusManager.
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// Since we don't use reports it's fine to return ResultCode.Success.
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context.ResponseData.Write((int)ResultCode.Success);
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return ResultCode.Success;
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}
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private ResultCode ProcessReport(ServiceCtx context, bool withUserID)
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{
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UserId userId = withUserID ? context.RequestData.ReadStruct<UserId>() : new UserId();
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string gameRoom = StringUtils.ReadUtf8String(context);
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if (withUserID)
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{
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if (userId.IsNull)
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{
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return ResultCode.InvalidArgument;
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}
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}
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if (gameRoom == string.Empty)
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{
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return ResultCode.InvalidState;
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}
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long inputPosition = context.Request.SendBuff[0].Position;
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long inputSize = context.Request.SendBuff[0].Size;
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if (inputSize == 0)
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{
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return ResultCode.InvalidBufferSize;
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}
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byte[] inputBuffer = new byte[inputSize];
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context.Memory.Read((ulong)inputPosition, inputBuffer);
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Logger.PrintInfo(LogClass.ServicePrepo, ReadReportBuffer(inputBuffer, gameRoom, userId));
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return ResultCode.Success;
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}
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private string ReadReportBuffer(byte[] buffer, string room, UserId userId)
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{
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StringBuilder builder = new StringBuilder();
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MessagePackObject deserializedReport = MessagePackSerializer.UnpackMessagePackObject(buffer);
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builder.AppendLine();
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builder.AppendLine("PlayReport log:");
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if (!userId.IsNull)
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{
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builder.AppendLine($" UserId: {userId.ToString()}");
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}
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builder.AppendLine($" Room: {room}");
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builder.AppendLine($" Report: {MessagePackObjectFormatter.Format(deserializedReport)}");
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return builder.ToString();
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}
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}
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} |