Ryujinx/Ryujinx.Core/OsHle/Svc/SvcHandler.cs
Ac_K e174100474 Implement many objects, improve logging. (#42)
* Implement many objects, improve logging.

Change and rename folders of Services
Add Logging of IpcMessage.
Add "lm" Log Service.
Parse Errors of SetTerminateResult
Add Svc Calls.
Add many object implementations.

* Corrections

Forgotten Debug Conf

* Corrections 2

* Corrections 3

* Corrections 4
2018-02-25 15:58:16 -03:00

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3 KiB
C#

using ChocolArm64.Memory;
using ChocolArm64.State;
using System;
using System.Collections.Generic;
namespace Ryujinx.Core.OsHle.Svc
{
partial class SvcHandler
{
private delegate void SvcFunc(AThreadState ThreadState);
private Dictionary<int, SvcFunc> SvcFuncs;
private Switch Ns;
private Process Process;
private AMemory Memory;
private static Random Rng;
public SvcHandler(Switch Ns, Process Process)
{
SvcFuncs = new Dictionary<int, SvcFunc>()
{
{ 0x01, SvcSetHeapSize },
{ 0x03, SvcSetMemoryAttribute },
{ 0x04, SvcMapMemory },
{ 0x06, SvcQueryMemory },
{ 0x07, SvcExitProcess },
{ 0x08, SvcCreateThread },
{ 0x09, SvcStartThread },
{ 0x0b, SvcSleepThread },
{ 0x0c, SvcGetThreadPriority },
{ 0x0d, SvcSetThreadPriority },
{ 0x0f, SvcSetThreadCoreMask },
{ 0x13, SvcMapSharedMemory },
{ 0x14, SvcUnmapSharedMemory },
{ 0x15, SvcCreateTransferMemory },
{ 0x16, SvcCloseHandle },
{ 0x17, SvcResetSignal },
{ 0x18, SvcWaitSynchronization },
{ 0x1a, SvcArbitrateLock },
{ 0x1b, SvcArbitrateUnlock },
{ 0x1c, SvcWaitProcessWideKeyAtomic },
{ 0x1d, SvcSignalProcessWideKey },
{ 0x1e, SvcGetSystemTick },
{ 0x1f, SvcConnectToNamedPort },
{ 0x21, SvcSendSyncRequest },
{ 0x22, SvcSendSyncRequestWithUserBuffer },
{ 0x25, SvcGetThreadId },
{ 0x26, SvcBreak },
{ 0x27, SvcOutputDebugString },
{ 0x29, SvcGetInfo }
};
this.Ns = Ns;
this.Process = Process;
this.Memory = Process.Memory;
}
static SvcHandler()
{
Rng = new Random();
}
public void SvcCall(object sender, AInstExceptEventArgs e)
{
AThreadState ThreadState = (AThreadState)sender;
if (SvcFuncs.TryGetValue(e.Id, out SvcFunc Func))
{
Logging.Trace($"(Thread {ThreadState.ThreadId}) {Func.Method.Name} called.");
Func(ThreadState);
Logging.Trace($"(Thread {ThreadState.ThreadId}) {Func.Method.Name} ended.");
}
else
{
throw new NotImplementedException(e.Id.ToString("x4"));
}
}
}
}