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* Restructure `Ryujinx.Ava` * Stylistic consistency * Update Ryujinx.Ava/UI/Controls/UserEditor.axaml.cs Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Update Ryujinx.Ava/UI/Controls/UserEditor.axaml.cs Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Update Ryujinx.Ava/UI/Controls/UserSelector.axaml.cs Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Update Ryujinx.Ava/UI/Controls/SaveManager.axaml.cs Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Update Ryujinx.Ava/UI/Controls/SaveManager.axaml.cs Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Update Ryujinx.Ava/UI/Windows/SettingsWindow.axaml.cs Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Update Ryujinx.Ava/UI/Helpers/EmbeddedWindow.cs Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Update Ryujinx.Ava/UI/Helpers/EmbeddedWindow.cs Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Update Ryujinx.Ava/UI/Helpers/EmbeddedWindow.cs Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Update Ryujinx.Ava/UI/Helpers/EmbeddedWindow.cs Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Update Ryujinx.Ava/UI/Windows/SettingsWindow.axaml.cs Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Update Ryujinx.Ava/UI/ViewModels/UserProfileViewModel.cs Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Update Ryujinx.Ava/UI/ViewModels/UserProfileViewModel.cs Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Update Ryujinx.Ava/UI/Helpers/EmbeddedWindow.cs Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Fix redundancies * Remove redunancies * Add back elses Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
119 lines
3.3 KiB
C#
119 lines
3.3 KiB
C#
using Avalonia.Controls;
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using Avalonia.Controls.Primitives;
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using Avalonia.LogicalTree;
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using Avalonia.Threading;
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using Ryujinx.Input;
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using Ryujinx.Input.Assigner;
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using System;
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using System.Linq;
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using System.Threading.Tasks;
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namespace Ryujinx.Ava.UI.Helpers
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{
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internal class ButtonKeyAssigner
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{
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internal class ButtonAssignedEventArgs : EventArgs
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{
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public ToggleButton Button { get; }
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public bool IsAssigned { get; }
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public ButtonAssignedEventArgs(ToggleButton button, bool isAssigned)
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{
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Button = button;
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IsAssigned = isAssigned;
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}
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}
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public ToggleButton ToggledButton { get; set; }
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private bool _isWaitingForInput;
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private bool _shouldUnbind;
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public event EventHandler<ButtonAssignedEventArgs> ButtonAssigned;
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public ButtonKeyAssigner(ToggleButton toggleButton)
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{
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ToggledButton = toggleButton;
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}
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public async void GetInputAndAssign(IButtonAssigner assigner, IKeyboard keyboard = null)
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{
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Dispatcher.UIThread.Post(() =>
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{
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ToggledButton.IsChecked = true;
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});
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if (_isWaitingForInput)
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{
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Dispatcher.UIThread.Post(() =>
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{
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Cancel();
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});
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return;
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}
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_isWaitingForInput = true;
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assigner.Initialize();
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await Task.Run(async () =>
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{
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while (true)
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{
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if (!_isWaitingForInput)
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{
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return;
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}
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await Task.Delay(10);
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assigner.ReadInput();
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if (assigner.HasAnyButtonPressed() || assigner.ShouldCancel() || (keyboard != null && keyboard.IsPressed(Key.Escape)))
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{
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break;
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}
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}
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});
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await Dispatcher.UIThread.InvokeAsync(() =>
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{
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string pressedButton = assigner.GetPressedButton();
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if (_shouldUnbind)
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{
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SetButtonText(ToggledButton, "Unbound");
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}
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else if (pressedButton != "")
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{
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SetButtonText(ToggledButton, pressedButton);
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}
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_shouldUnbind = false;
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_isWaitingForInput = false;
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ToggledButton.IsChecked = false;
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ButtonAssigned?.Invoke(this, new ButtonAssignedEventArgs(ToggledButton, pressedButton != null));
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static void SetButtonText(ToggleButton button, string text)
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{
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ILogical textBlock = button.GetLogicalDescendants().First(x => x is TextBlock);
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if (textBlock != null && textBlock is TextBlock block)
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{
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block.Text = text;
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}
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}
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});
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}
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public void Cancel(bool shouldUnbind = false)
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{
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_isWaitingForInput = false;
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ToggledButton.IsChecked = false;
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_shouldUnbind = shouldUnbind;
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}
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}
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}
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