Ryujinx/Ryujinx.Audio/Renderer/Parameter/SplitterInParameter.cs
Mary-nyan 1825bd87b4
misc: Reformat Ryujinx.Audio with dotnet-format (#3485)
This is the first commit of a series of reformat around the codebase as
discussed internally some weeks ago.

This project being one that isn't touched that much, it shouldn't cause
conflict with any opened PRs.
2022-07-25 15:46:33 -03:00

46 lines
No EOL
1.2 KiB
C#

using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Parameter
{
/// <summary>
/// Input header for a splitter state update.
/// </summary>
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct SplitterInParameter
{
/// <summary>
/// Magic of the input header.
/// </summary>
public uint Magic;
/// <summary>
/// Target splitter id.
/// </summary>
public int Id;
/// <summary>
/// Target sample rate to use on the splitter.
/// </summary>
public uint SampleRate;
/// <summary>
/// Count of splitter destinations.
/// </summary>
/// <remarks>Splitter destination ids are defined right after this header.</remarks>
public int DestinationCount;
/// <summary>
/// The expected constant of any input header.
/// </summary>
private const uint ValidMagic = 0x49444E53;
/// <summary>
/// Check if the magic is valid.
/// </summary>
/// <returns>Returns true if the magic is valid.</returns>
public bool IsMagicValid()
{
return Magic == ValidMagic;
}
}
}