..
BlendState.cs
Implement Constant Color blends ( #1119 )
2020-04-25 23:00:43 +10:00
BlendStateCommon.cs
Implement Constant Color blends ( #1119 )
2020-04-25 23:00:43 +10:00
Boolean32.cs
Suppress warnings from fields never used or never assigned (CS0169 and CS0649) ( #919 )
2020-04-21 07:59:59 +10:00
BufferSwizzleComponent.cs
Implement clear buffer (fast path) ( #1902 )
2021-01-13 08:50:54 +11:00
ClearColors.cs
Suppress warnings from fields never used or never assigned (CS0169 and CS0649) ( #919 )
2020-04-21 07:59:59 +10:00
ColorFormat.cs
Separate zeta from color formats ( #1647 )
2020-11-05 23:50:34 +01:00
Condition.cs
Add XML documentation to Ryujinx.Graphics.Gpu.State
2020-01-09 02:13:00 +01:00
ConditionState.cs
Suppress warnings from fields never used or never assigned (CS0169 and CS0649) ( #919 )
2020-04-21 07:59:59 +10:00
CopyBufferParams.cs
Suppress warnings from fields never used or never assigned (CS0169 and CS0649) ( #919 )
2020-04-21 07:59:59 +10:00
CopyBufferSwizzle.cs
Implement clear buffer (fast path) ( #1902 )
2021-01-13 08:50:54 +11:00
CopyBufferTexture.cs
Suppress warnings from fields never used or never assigned (CS0169 and CS0649) ( #919 )
2020-04-21 07:59:59 +10:00
CopyRegion.cs
Suppress warnings from fields never used or never assigned (CS0169 and CS0649) ( #919 )
2020-04-21 07:59:59 +10:00
CopyTexture.cs
Separate zeta from color formats ( #1647 )
2020-11-05 23:50:34 +01:00
CopyTextureControl.cs
Fix texture blit off-by-one errors ( #2335 )
2021-06-03 01:30:48 +02:00
DepthBiasState.cs
Suppress warnings from fields never used or never assigned (CS0169 and CS0649) ( #919 )
2020-04-21 07:59:59 +10:00
FaceState.cs
Suppress warnings from fields never used or never assigned (CS0169 and CS0649) ( #919 )
2020-04-21 07:59:59 +10:00
GpuState.cs
Do not clear gpu subchannel state on BindChannel ( #2348 )
2021-06-09 00:50:18 +02:00
GpuStateTable.cs
Fix non-independent blend state not being updated ( #2303 )
2021-05-22 01:08:00 +02:00
GpuVa.cs
Suppress warnings from fields never used or never assigned (CS0169 and CS0649) ( #919 )
2020-04-21 07:59:59 +10:00
IndexBufferState.cs
Suppress warnings from fields never used or never assigned (CS0169 and CS0649) ( #919 )
2020-04-21 07:59:59 +10:00
Inline2MemoryParams.cs
Suppress warnings from fields never used or never assigned (CS0169 and CS0649) ( #919 )
2020-04-21 07:59:59 +10:00
LogicalOpState.cs
Implement Logical Operation registers and functionality ( #1380 )
2020-07-10 14:23:15 -03:00
MemoryLayout.cs
Suppress warnings from fields never used or never assigned (CS0169 and CS0649) ( #919 )
2020-04-21 07:59:59 +10:00
MethodOffset.cs
Implement clear buffer (fast path) ( #1902 )
2021-01-13 08:50:54 +11:00
PoolState.cs
Suppress warnings from fields never used or never assigned (CS0169 and CS0649) ( #919 )
2020-04-21 07:59:59 +10:00
PrimitiveRestartState.cs
Suppress warnings from fields never used or never assigned (CS0169 and CS0649) ( #919 )
2020-04-21 07:59:59 +10:00
PrimitiveType.cs
Implement small indexed draws and other fixes to make guest Vulkan work ( #1558 )
2020-09-24 09:48:34 +10:00
ReportCounterType.cs
Initial transform feedback support ( #1370 )
2020-07-15 13:01:10 +10:00
ResetCounterType.cs
Add XML documentation to Ryujinx.Graphics.Gpu.State
2020-01-09 02:13:00 +01:00
RtColorMask.cs
Suppress warnings from fields never used or never assigned (CS0169 and CS0649) ( #919 )
2020-04-21 07:59:59 +10:00
RtColorState.cs
Separate zeta from color formats ( #1647 )
2020-11-05 23:50:34 +01:00
RtControl.cs
Suppress warnings from fields never used or never assigned (CS0169 and CS0649) ( #919 )
2020-04-21 07:59:59 +10:00
RtDepthStencilState.cs
Separate zeta from color formats ( #1647 )
2020-11-05 23:50:34 +01:00
SamplerIndex.cs
Add XML documentation to Ryujinx.Graphics.Gpu.State
2020-01-09 02:13:00 +01:00
ScissorState.cs
Suppress warnings from fields never used or never assigned (CS0169 and CS0649) ( #919 )
2020-04-21 07:59:59 +10:00
ScreenScissorState.cs
Use "Screen Scissor" as size hint for render targets ( #1703 )
2020-11-13 10:40:26 +11:00
SemaphoreOperation.cs
Implement FIFO semaphore ( #1286 )
2020-05-29 10:51:10 +02:00
SemaphoreState.cs
Implement FIFO semaphore ( #1286 )
2020-05-29 10:51:10 +02:00
ShaderState.cs
Suppress warnings from fields never used or never assigned (CS0169 and CS0649) ( #919 )
2020-04-21 07:59:59 +10:00
ShaderType.cs
Add XML documentation to Ryujinx.Graphics.Gpu.State
2020-01-09 02:13:00 +01:00
Size3D.cs
Suppress warnings from fields never used or never assigned (CS0169 and CS0649) ( #919 )
2020-04-21 07:59:59 +10:00
StencilBackMasks.cs
Suppress warnings from fields never used or never assigned (CS0169 and CS0649) ( #919 )
2020-04-21 07:59:59 +10:00
StencilBackTestState.cs
Suppress warnings from fields never used or never assigned (CS0169 and CS0649) ( #919 )
2020-04-21 07:59:59 +10:00
StencilTestState.cs
Suppress warnings from fields never used or never assigned (CS0169 and CS0649) ( #919 )
2020-04-21 07:59:59 +10:00
TfBufferState.cs
Initial transform feedback support ( #1370 )
2020-07-15 13:01:10 +10:00
TfState.cs
Initial transform feedback support ( #1370 )
2020-07-15 13:01:10 +10:00
UniformBufferState.cs
Suppress warnings from fields never used or never assigned (CS0169 and CS0649) ( #919 )
2020-04-21 07:59:59 +10:00
VertexAttribState.cs
Suppress warnings from fields never used or never assigned (CS0169 and CS0649) ( #919 )
2020-04-21 07:59:59 +10:00
VertexBufferDrawState.cs
Suppress warnings from fields never used or never assigned (CS0169 and CS0649) ( #919 )
2020-04-21 07:59:59 +10:00
VertexBufferState.cs
Suppress warnings from fields never used or never assigned (CS0169 and CS0649) ( #919 )
2020-04-21 07:59:59 +10:00
ViewportExtents.cs
Suppress warnings from fields never used or never assigned (CS0169 and CS0649) ( #919 )
2020-04-21 07:59:59 +10:00
ViewportTransform.cs
Suppress warnings from fields never used or never assigned (CS0169 and CS0649) ( #919 )
2020-04-21 07:59:59 +10:00
ViewVolumeClipControl.cs
Fix depth clamp enable bit, unit scale for polygon offset. ( #1178 )
2020-04-30 11:47:24 +10:00
YControl.cs
Implement Depth Clamping ( #1120 )
2020-04-17 11:16:49 +10:00
ZetaFormat.cs
Separate zeta from color formats ( #1647 )
2020-11-05 23:50:34 +01:00