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* Implement RasterizeEnable * Match viewport count to hardware * Simplify ScissorTest tracking around Blits * Disable RasterizerDiscard around Blits and track its state * Read RasterizeEnable reg as bool and add doc |
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.. | ||
Buffer.cs | ||
Counters.cs | ||
Debugger.cs | ||
EnumConversion.cs | ||
FormatInfo.cs | ||
FormatTable.cs | ||
Framebuffer.cs | ||
HwCapabilities.cs | ||
Pipeline.cs | ||
Program.cs | ||
Renderer.cs | ||
Ryujinx.Graphics.OpenGL.csproj | ||
Sampler.cs | ||
Shader.cs | ||
TextureCopy.cs | ||
TextureCopyUnscaled.cs | ||
TextureStorage.cs | ||
TextureView.cs | ||
VertexArray.cs | ||
VertexBuffer.cs | ||
Window.cs |