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* Get rid of Reflection.Emit dependency on CPU and Shader projects * Remove useless private sets * Missed those due to the alignment
18 lines
529 B
C#
18 lines
529 B
C#
namespace ARMeilleure.Decoders
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{
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class OpCode32AluImm16 : OpCode32Alu
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{
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public int Immediate { get; }
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public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCode32AluImm16(inst, address, opCode);
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public OpCode32AluImm16(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
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{
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int imm12 = opCode & 0xfff;
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int imm4 = (opCode >> 16) & 0xf;
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Immediate = (imm4 << 12) | imm12;
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}
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}
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}
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