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* Get rid of Reflection.Emit dependency on CPU and Shader projects * Remove useless private sets * Missed those due to the alignment
39 lines
1.2 KiB
C#
39 lines
1.2 KiB
C#
namespace ARMeilleure.Decoders
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{
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class OpCode32SimdImm44 : OpCode32, IOpCode32SimdImm
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{
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public int Vd { get; }
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public long Immediate { get; }
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public int Size { get; }
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public int Elems { get; }
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public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCode32SimdImm44(inst, address, opCode);
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public OpCode32SimdImm44(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
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{
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Size = (opCode >> 8) & 0x3;
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bool single = Size != 3;
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if (single)
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{
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Vd = ((opCode >> 22) & 0x1) | ((opCode >> 11) & 0x1e);
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}
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else
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{
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Vd = ((opCode >> 18) & 0x10) | ((opCode >> 12) & 0xf);
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}
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long imm;
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imm = ((uint)opCode >> 0) & 0xf;
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imm |= ((uint)opCode >> 12) & 0xf0;
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Immediate = (Size == 3) ? (long)DecoderHelper.Imm8ToFP64Table[(int)imm] : DecoderHelper.Imm8ToFP32Table[(int)imm];
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RegisterSize = (!single) ? RegisterSize.Int64 : RegisterSize.Int32;
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Elems = 1;
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}
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}
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}
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