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* Do not allow render targets not explicitly written by the fragment shader to be modified * Shader cache version bump * Remove blank lines * Avoid redundant color mask updates * HostShaderCacheEntry can be null * Avoid more redundant glColorMask calls * nit: Mask -> Masks * Fix currentComponentMask * More efficient way to update _currentComponentMasks |
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.. | ||
Programs | ||
ProgramQueue.cs | ||
ThreadedCounterEvent.cs | ||
ThreadedProgram.cs | ||
ThreadedSampler.cs | ||
ThreadedShader.cs | ||
ThreadedTexture.cs |