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* Some fixes for the new GLRenderer Changelog: - Fix transparency of the window on some games on Windows. - Fix escape key not being able to exit emulation. - Fix inverted logic in fullscreen event handling. - Fix a race condition when stoping emulation causing a hang. - Fix a memory leak of the OpenGL context when stoping emulation (saving ~200MB of RAM when stoping emulation). - Simplify and document behaviours when exiting the emulator while the emulation is running. * Make sure to clear alpha channel when presenting Texture This fix once and for all the transparency issue on Windows. * Enforce footer bar size to avoid gl widget to get resized to 1280x724 * Fix full screen inversion in MainWindow and make sure _listStatusBox don't come back when not needed * Remove previous transparency clear attempt that is useless now * Remove an extra line return |
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.. | ||
Buffer.cs | ||
Counters.cs | ||
Debugger.cs | ||
EnumConversion.cs | ||
FormatInfo.cs | ||
FormatTable.cs | ||
Framebuffer.cs | ||
HwCapabilities.cs | ||
Pipeline.cs | ||
Program.cs | ||
Renderer.cs | ||
Ryujinx.Graphics.OpenGL.csproj | ||
Sampler.cs | ||
Shader.cs | ||
TextureCopy.cs | ||
TextureCopyUnscaled.cs | ||
TextureStorage.cs | ||
TextureView.cs | ||
VertexArray.cs | ||
VertexBuffer.cs | ||
Window.cs |