Ryujinx/Ryujinx.HLE/HOS/Services/FspSrv/IStorage.cs
Ac_K 476ebf5b03 Update IStorage.cs (#415)
Lock the stream fix a multithreading error when a XCI game try to access to the RomFs.
2018-09-13 13:45:59 +02:00

54 lines
1.4 KiB
C#

using Ryujinx.HLE.HOS.Ipc;
using System.Collections.Generic;
using System.IO;
namespace Ryujinx.HLE.HOS.Services.FspSrv
{
class IStorage : IpcService
{
private Dictionary<int, ServiceProcessRequest> m_Commands;
public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => m_Commands;
private Stream BaseStream;
public IStorage(Stream BaseStream)
{
m_Commands = new Dictionary<int, ServiceProcessRequest>()
{
{ 0, Read }
};
this.BaseStream = BaseStream;
}
public long Read(ServiceCtx Context)
{
long Offset = Context.RequestData.ReadInt64();
long Size = Context.RequestData.ReadInt64();
if (Context.Request.ReceiveBuff.Count > 0)
{
IpcBuffDesc BuffDesc = Context.Request.ReceiveBuff[0];
//Use smaller length to avoid overflows.
if (Size > BuffDesc.Size)
{
Size = BuffDesc.Size;
}
byte[] Data = new byte[Size];
lock (BaseStream)
{
BaseStream.Seek(Offset, SeekOrigin.Begin);
BaseStream.Read(Data, 0, Data.Length);
}
Context.Memory.WriteBytes(BuffDesc.Position, Data);
}
return 0;
}
}
}