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* Add WIP support for Vertex Program A, add the FADD_I32 shader instruction, small fix on FFMA_I encoding, nits * Add separate subroutines for program A/B, and copy attributes to a temp * Move finalization code to main * Add new line after flip uniform on the shader * Handle possible case where VPB uses an output attribute written by VPA but not available on the vbo * Address PR feedback |
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.. | ||
Gpu | ||
Hid | ||
Loaders | ||
Logging | ||
OsHle | ||
Settings | ||
PerformanceStatistics.cs | ||
Ryujinx.HLE.csproj | ||
Switch.cs | ||
VirtualFileSystem.cs |