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* Add support for HLE macros and accelerate MultiDrawElementsIndirectCount * Add missing barrier * Fix index buffer count * Add support check for each macro hle before use * Add missing xml doc Co-authored-by: gdkchan <gab.dark.100@gmail.com>
49 lines
1 KiB
C#
49 lines
1 KiB
C#
using System;
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using System.Runtime.InteropServices;
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namespace Ryujinx.Common
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{
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[StructLayout(LayoutKind.Sequential)]
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public struct Hash128 : IEquatable<Hash128>
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{
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public ulong Low;
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public ulong High;
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public Hash128(ulong low, ulong high)
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{
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Low = low;
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High = high;
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}
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public override string ToString()
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{
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return $"{High:x16}{Low:x16}";
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}
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public static bool operator ==(Hash128 x, Hash128 y)
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{
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return x.Equals(y);
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}
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public static bool operator !=(Hash128 x, Hash128 y)
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{
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return !x.Equals(y);
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}
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public override bool Equals(object obj)
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{
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return obj is Hash128 hash128 && Equals(hash128);
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}
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public bool Equals(Hash128 cmpObj)
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{
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return Low == cmpObj.Low && High == cmpObj.High;
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}
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public override int GetHashCode()
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{
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return HashCode.Combine(Low, High);
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}
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}
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}
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