Ryujinx/src/Ryujinx.Graphics.GAL
gdkchan 3e6e0e4afa
Add support for large sampler arrays on Vulkan (#6489)
* Add support for large sampler arrays on Vulkan

* Shader cache version bump

* Format whitespace

* Move DescriptorSetManager to PipelineLayoutCacheEntry to allow different pool sizes per layout

* Handle array textures with different types on the same buffer

* Somewhat better caching system

* Avoid useless buffer data modification checks

* Move redundant bindings update checking to the backend

* Fix an issue where texture arrays would get the same bindings across stages on Vulkan

* Backport some fixes from part 2

* Fix typo

* PR feedback

* Format whitespace

* Add some missing XML docs
2024-04-07 18:25:55 -03:00
..
Multithreading Add support for large sampler arrays on Vulkan (#6489) 2024-04-07 18:25:55 -03:00
AddressMode.cs [Ryujinx.Graphics.GAL] Address dotnet-format issues (#5366) 2023-06-28 20:20:10 +02:00
AdvancedBlendDescriptor.cs [Ryujinx.Graphics.GAL] Address dotnet-format issues (#5366) 2023-06-28 20:20:10 +02:00
AdvancedBlendOp.cs [Ryujinx.Graphics.GAL] Address dotnet-format issues (#5366) 2023-06-28 20:20:10 +02:00
AdvancedBlendOverlap.cs [Ryujinx.Graphics.GAL] Address dotnet-format issues (#5366) 2023-06-28 20:20:10 +02:00
AntiAliasing.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
BlendDescriptor.cs [Ryujinx.Graphics.GAL] Address dotnet-format issues (#5366) 2023-06-28 20:20:10 +02:00
BlendFactor.cs [Ryujinx.Graphics.GAL] Address dotnet-format issues (#5366) 2023-06-28 20:20:10 +02:00
BlendOp.cs [Ryujinx.Graphics.GAL] Address dotnet-format issues (#5366) 2023-06-28 20:20:10 +02:00
BufferAccess.cs Implement support for multi-range buffers using Vulkan sparse mappings (#5427) 2023-12-04 20:30:19 +01:00
BufferAssignment.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
BufferHandle.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
BufferRange.cs Vulkan: Buffer Mirrors for MacOS performance (#4899) 2023-08-14 14:18:47 -03:00
Capabilities.cs Implement support for multi-range buffers using Vulkan sparse mappings (#5427) 2023-12-04 20:30:19 +01:00
ColorF.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
CompareMode.cs [Ryujinx.Graphics.GAL] Address dotnet-format issues (#5366) 2023-06-28 20:20:10 +02:00
CompareOp.cs [Ryujinx.Graphics.GAL] Address dotnet-format issues (#5366) 2023-06-28 20:20:10 +02:00
CounterType.cs [Ryujinx.Graphics.GAL] Address dotnet-format issues (#5366) 2023-06-28 20:20:10 +02:00
DepthMode.cs [Ryujinx.Graphics.GAL] Address dotnet-format issues (#5366) 2023-06-28 20:20:10 +02:00
DepthStencilMode.cs [Ryujinx.Graphics.GAL] Address dotnet-format issues (#5366) 2023-06-28 20:20:10 +02:00
DepthTestDescriptor.cs [Ryujinx.Graphics.GAL] Address dotnet-format issues (#5366) 2023-06-28 20:20:10 +02:00
DeviceInfo.cs [Ryujinx.Graphics.GAL] Address dotnet-format issues (#5366) 2023-06-28 20:20:10 +02:00
Extents2D.cs [Ryujinx.Graphics.GAL] Address dotnet-format issues (#5366) 2023-06-28 20:20:10 +02:00
Extents2DF.cs [Ryujinx.Graphics.GAL] Address dotnet-format issues (#5366) 2023-06-28 20:20:10 +02:00
Face.cs [Ryujinx.Graphics.GAL] Address dotnet-format issues (#5366) 2023-06-28 20:20:10 +02:00
Format.cs Implement X8Z24 texture format (#6315) 2024-02-15 19:06:26 -03:00
FrontFace.cs [Ryujinx.Graphics.GAL] Address dotnet-format issues (#5366) 2023-06-28 20:20:10 +02:00
HardwareInfo.cs Use driver name instead of vendor name in the status bar for Vulkan. (#6146) 2024-01-26 01:07:20 +01:00
ICounterEvent.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
IImageArray.cs Add support for large sampler arrays on Vulkan (#6489) 2024-04-07 18:25:55 -03:00
ImageCrop.cs [Ryujinx.Graphics.GAL] Address dotnet-format issues (#5366) 2023-06-28 20:20:10 +02:00
IndexType.cs [Ryujinx.Graphics.GAL] Address dotnet-format issues (#5366) 2023-06-28 20:20:10 +02:00
IPipeline.cs Add support for large sampler arrays on Vulkan (#6489) 2024-04-07 18:25:55 -03:00
IProgram.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
IRenderer.cs Add support for large sampler arrays on Vulkan (#6489) 2024-04-07 18:25:55 -03:00
ISampler.cs [Ryujinx.Graphics.GAL] Address dotnet-format issues (#5366) 2023-06-28 20:20:10 +02:00
ITexture.cs Move support buffer update out of the backends (#5411) 2023-07-11 14:07:41 -03:00
ITextureArray.cs Add support for large sampler arrays on Vulkan (#6489) 2024-04-07 18:25:55 -03:00
IWindow.cs Implement color space passthrough option (#5531) 2023-08-07 18:54:05 +01:00
LogicalOp.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
MagFilter.cs [Ryujinx.Graphics.GAL] Address dotnet-format issues (#5366) 2023-06-28 20:20:10 +02:00
MinFilter.cs [Ryujinx.Graphics.GAL] Address dotnet-format issues (#5366) 2023-06-28 20:20:10 +02:00
MultisampleDescriptor.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
Origin.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
PinnedSpan.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
PolygonMode.cs [Ryujinx.Graphics.GAL] Address dotnet-format issues (#5366) 2023-06-28 20:20:10 +02:00
PolygonModeMask.cs [Ryujinx.Graphics.GAL] Address dotnet-format issues (#5366) 2023-06-28 20:20:10 +02:00
PrimitiveTopology.cs [Ryujinx.Graphics.GAL] Address dotnet-format issues (#5366) 2023-06-28 20:20:10 +02:00
ProgramLinkStatus.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
ProgramPipelineState.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
Rectangle.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
ResourceLayout.cs Add support for large sampler arrays on Vulkan (#6489) 2024-04-07 18:25:55 -03:00
Ryujinx.Graphics.GAL.csproj Migrate to .NET 8 (#5887) 2023-11-15 17:41:31 +01:00
SamplerCreateInfo.cs [Ryujinx.Graphics.GAL] Address dotnet-format issues (#5366) 2023-06-28 20:20:10 +02:00
ScreenCaptureImageInfo.cs [Ryujinx.Graphics.GAL] Address dotnet-format issues (#5366) 2023-06-28 20:20:10 +02:00
ShaderInfo.cs [Ryujinx.Graphics.GAL] Address dotnet-format issues (#5366) 2023-06-28 20:20:10 +02:00
ShaderSource.cs [Ryujinx.Graphics.GAL] Address dotnet-format issues (#5366) 2023-06-28 20:20:10 +02:00
StencilOp.cs [Ryujinx.Graphics.GAL] Address dotnet-format issues (#5366) 2023-06-28 20:20:10 +02:00
StencilTestDescriptor.cs [Ryujinx.Graphics.GAL] Address dotnet-format issues (#5366) 2023-06-28 20:20:10 +02:00
SwizzleComponent.cs [Ryujinx.Graphics.GAL] Address dotnet-format issues (#5366) 2023-06-28 20:20:10 +02:00
Target.cs [Ryujinx.Graphics.GAL] Address dotnet-format issues (#5366) 2023-06-28 20:20:10 +02:00
TextureCreateInfo.cs [Ryujinx.Graphics.GAL] Address dotnet-format issues (#5366) 2023-06-28 20:20:10 +02:00
TextureReleaseCallback.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
UpscaleType.cs [Ryujinx.Graphics.GAL] Address dotnet-format issues (#5366) 2023-06-28 20:20:10 +02:00
VertexAttribDescriptor.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
VertexBufferDescriptor.cs [Ryujinx.Graphics.GAL] Address dotnet-format issues (#5366) 2023-06-28 20:20:10 +02:00
Viewport.cs [Ryujinx.Graphics.GAL] Address dotnet-format issues (#5366) 2023-06-28 20:20:10 +02:00
ViewportSwizzle.cs [Ryujinx.Graphics.GAL] Address dotnet-format issues (#5366) 2023-06-28 20:20:10 +02:00