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* chore : disable unwanted warnings and minor code cleanup * chore : remove more warnings * fix : reorder struct correctly * fix : restore _isKernel and remove useless comment * fix : copy/paste error * fix : restore CallMethod call * fix : whitespace * chore : clean using * feat : remove warnings * fix : simplify warning removal on struct * fix : revert fields deletion and code clean up * fix : re-add RE value * fix : typo
50 lines
1.4 KiB
C#
50 lines
1.4 KiB
C#
namespace Ryujinx.Graphics.Gpu.State
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{
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/// <summary>
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/// Render target color buffer mask.
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/// This defines which color channels are written to the color buffer.
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/// </summary>
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struct RtColorMask
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{
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#pragma warning disable CS0649
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public uint Packed;
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#pragma warning restore CS0649
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/// <summary>
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/// Unpacks red channel enable.
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/// </summary>
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/// <returns>True to write the new red channel color, false to keep the old value</returns>
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public bool UnpackRed()
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{
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return (Packed & 0x1) != 0;
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}
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/// <summary>
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/// Unpacks green channel enable.
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/// </summary>
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/// <returns>True to write the new green channel color, false to keep the old value</returns>
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public bool UnpackGreen()
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{
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return (Packed & 0x10) != 0;
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}
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/// <summary>
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/// Unpacks blue channel enable.
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/// </summary>
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/// <returns>True to write the new blue channel color, false to keep the old value</returns>
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public bool UnpackBlue()
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{
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return (Packed & 0x100) != 0;
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}
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/// <summary>
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/// Unpacks alpha channel enable.
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/// </summary>
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/// <returns>True to write the new alpha channel color, false to keep the old value</returns>
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public bool UnpackAlpha()
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{
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return (Packed & 0x1000) != 0;
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}
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}
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}
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