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* Get rid of Reflection.Emit dependency on CPU and Shader projects * Remove useless private sets * Missed those due to the alignment
18 lines
617 B
C#
18 lines
617 B
C#
using Ryujinx.Graphics.Shader.Instructions;
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namespace Ryujinx.Graphics.Shader.Decoders
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{
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class OpCodeAttribute : OpCodeAluReg
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{
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public int AttributeOffset { get; }
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public int Count { get; }
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public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeAttribute(emitter, address, opCode);
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public OpCodeAttribute(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
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{
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AttributeOffset = opCode.Extract(20, 10);
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Count = opCode.Extract(47, 2) + 1;
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}
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}
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} |