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* Get rid of Reflection.Emit dependency on CPU and Shader projects * Remove useless private sets * Missed those due to the alignment
25 lines
759 B
C#
25 lines
759 B
C#
using Ryujinx.Graphics.Shader.Instructions;
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using System.Collections.Generic;
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namespace Ryujinx.Graphics.Shader.Decoders
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{
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class OpCodeBranchIndir : OpCode
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{
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public HashSet<Block> PossibleTargets { get; }
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public Register Ra { get; }
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public int Offset { get; }
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public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeBranchIndir(emitter, address, opCode);
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public OpCodeBranchIndir(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
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{
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PossibleTargets = new HashSet<Block>();
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Ra = new Register(opCode.Extract(8, 8), RegisterType.Gpr);
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Offset = ((int)(opCode >> 20) << 8) >> 8;
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}
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}
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} |