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* Get rid of Reflection.Emit dependency on CPU and Shader projects * Remove useless private sets * Missed those due to the alignment
26 lines
819 B
C#
26 lines
819 B
C#
using Ryujinx.Graphics.Shader.Instructions;
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namespace Ryujinx.Graphics.Shader.Decoders
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{
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class OpCodeFArith : OpCodeAlu, IOpCodeFArith
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{
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public RoundingMode RoundingMode { get; }
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public FPMultiplyScale Scale { get; }
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public bool FlushToZero { get; }
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public bool AbsoluteA { get; }
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public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeFArith(emitter, address, opCode);
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public OpCodeFArith(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
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{
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RoundingMode = (RoundingMode)opCode.Extract(39, 2);
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Scale = (FPMultiplyScale)opCode.Extract(41, 3);
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FlushToZero = opCode.Extract(44);
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AbsoluteA = opCode.Extract(46);
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}
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}
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} |