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* Get rid of Reflection.Emit dependency on CPU and Shader projects * Remove useless private sets * Missed those due to the alignment
16 lines
528 B
C#
16 lines
528 B
C#
using Ryujinx.Graphics.Shader.Instructions;
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namespace Ryujinx.Graphics.Shader.Decoders
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{
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class OpCodeFsetImm : OpCodeSet, IOpCodeImmF
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{
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public float Immediate { get; }
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public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeFsetImm(emitter, address, opCode);
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public OpCodeFsetImm(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
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{
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Immediate = DecoderHelper.DecodeF20Immediate(opCode);
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}
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}
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} |