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* Get rid of Reflection.Emit dependency on CPU and Shader projects * Remove useless private sets * Missed those due to the alignment
32 lines
1,014 B
C#
32 lines
1,014 B
C#
using Ryujinx.Graphics.Shader.Instructions;
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namespace Ryujinx.Graphics.Shader.Decoders
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{
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class OpCodeHfmaCbuf : OpCodeHfma, IOpCodeHfma, IOpCodeCbuf
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{
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public int Offset { get; }
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public int Slot { get; }
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public bool NegateB { get; }
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public bool NegateC { get; }
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public bool Saturate { get; }
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public FPHalfSwizzle SwizzleB => FPHalfSwizzle.FP32;
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public FPHalfSwizzle SwizzleC { get; }
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public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeHfmaCbuf(emitter, address, opCode);
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public OpCodeHfmaCbuf(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
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{
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Offset = opCode.Extract(20, 14);
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Slot = opCode.Extract(34, 5);
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NegateC = opCode.Extract(51);
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Saturate = opCode.Extract(52);
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SwizzleC = (FPHalfSwizzle)opCode.Extract(53, 2);
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NegateB = opCode.Extract(56);
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}
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}
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} |