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* Get rid of Reflection.Emit dependency on CPU and Shader projects * Remove useless private sets * Missed those due to the alignment
27 lines
830 B
C#
27 lines
830 B
C#
using Ryujinx.Graphics.Shader.Instructions;
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namespace Ryujinx.Graphics.Shader.Decoders
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{
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class OpCodeHfmaImm32 : OpCodeHfma, IOpCodeHfma, IOpCodeImm
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{
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public int Immediate { get; }
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public bool NegateB => false;
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public bool NegateC { get; }
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public bool Saturate => false;
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public FPHalfSwizzle SwizzleB => FPHalfSwizzle.FP16;
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public FPHalfSwizzle SwizzleC => FPHalfSwizzle.FP16;
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public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeHfmaImm32(emitter, address, opCode);
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public OpCodeHfmaImm32(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
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{
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Immediate = opCode.Extract(20, 32);
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NegateC = opCode.Extract(52);
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Rc = Rd;
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}
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}
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} |