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* Get rid of Reflection.Emit dependency on CPU and Shader projects * Remove useless private sets * Missed those due to the alignment
24 lines
761 B
C#
24 lines
761 B
C#
using Ryujinx.Graphics.Shader.Instructions;
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namespace Ryujinx.Graphics.Shader.Decoders
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{
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class OpCodeLopImm32 : OpCodeAluImm32, IOpCodeLop, IOpCodeImm
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{
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public LogicalOperation LogicalOp { get; }
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public bool InvertA { get; }
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public bool InvertB { get; }
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public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeLopImm32(emitter, address, opCode);
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public OpCodeLopImm32(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
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{
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LogicalOp = (LogicalOperation)opCode.Extract(53, 2);
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InvertA = opCode.Extract(55);
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InvertB = opCode.Extract(56);
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Extended = opCode.Extract(57);
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}
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}
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} |