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* Implement shader HelperThreadNV * Bump shader cache version * Use gl_HelperInvocation since its supported across all vendors * Nit
21 lines
483 B
C#
21 lines
483 B
C#
namespace Ryujinx.Graphics.Shader.Decoders
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{
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enum SystemRegister
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{
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LaneId = 0,
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YDirection = 0x12,
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ThreadKill = 0x13,
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ThreadId = 0x20,
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ThreadIdX = 0x21,
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ThreadIdY = 0x22,
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ThreadIdZ = 0x23,
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CtaIdX = 0x25,
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CtaIdY = 0x26,
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CtaIdZ = 0x27,
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EqMask = 0x38,
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LtMask = 0x39,
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LeMask = 0x3a,
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GtMask = 0x3b,
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GeMask = 0x3c
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}
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} |