Ryujinx/Ryujinx.Graphics.Shader/StructuredIr/AstTextureOperation.cs
gdkchan 934a78005e
Simplify logic for bindless texture handling (#1667)
* Simplify logic for bindless texture handling

* Nits
2020-11-09 19:35:04 -03:00

34 lines
1 KiB
C#

using Ryujinx.Graphics.Shader.IntermediateRepresentation;
namespace Ryujinx.Graphics.Shader.StructuredIr
{
class AstTextureOperation : AstOperation
{
public SamplerType Type { get; }
public TextureFormat Format { get; }
public TextureFlags Flags { get; }
public int CbufSlot { get; }
public int Handle { get; }
public int ArraySize { get; }
public AstTextureOperation(
Instruction inst,
SamplerType type,
TextureFormat format,
TextureFlags flags,
int cbufSlot,
int handle,
int arraySize,
int index,
params IAstNode[] sources) : base(inst, index, sources, sources.Length)
{
Type = type;
Format = format;
Flags = flags;
CbufSlot = cbufSlot;
Handle = handle;
ArraySize = arraySize;
}
}
}