Ryujinx/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramInfo.cs
gdkchan 4770cfa920
Only enable clip distance if written to on shader (#2217)
* Only enable clip distance if written to on shader

* Signal InstanceId use through FeatureFlags

* Shader cache version bump
2021-04-20 12:33:54 +02:00

36 lines
1 KiB
C#

using System.Collections.Generic;
namespace Ryujinx.Graphics.Shader.StructuredIr
{
class StructuredProgramInfo
{
public List<StructuredFunction> Functions { get; }
public HashSet<int> CBuffers { get; }
public HashSet<int> SBuffers { get; }
public HashSet<int> IAttributes { get; }
public HashSet<int> OAttributes { get; }
public bool UsesCbIndexing { get; set; }
public HelperFunctionsMask HelperFunctionsMask { get; set; }
public HashSet<AstTextureOperation> Samplers { get; }
public HashSet<AstTextureOperation> Images { get; }
public StructuredProgramInfo()
{
Functions = new List<StructuredFunction>();
CBuffers = new HashSet<int>();
SBuffers = new HashSet<int>();
IAttributes = new HashSet<int>();
OAttributes = new HashSet<int>();
Samplers = new HashSet<AstTextureOperation>();
Images = new HashSet<AstTextureOperation>();
}
}
}