9426ef3f06
* Start rewriting nvservices internals TODO: - nvgpu device interface - nvhost generic device interface * Some clean up and fixes - Make sure to remove the fd of a closed channel. - NvFileDevice now doesn't implement Disposable as it was never used. - Rename NvHostCtrlGetConfigurationArgument to GetConfigurationArguments to follow calling convention. - Make sure to check every ioctls magic. * Finalize migration for ioctl standard variant TODO: ioctl2 migration * Implement SubmitGpfifoEx and fix nvdec * Implement Ioctl3 * Implement some ioctl3 required by recent games * Remove unused code and outdated comments * Return valid event handles with QueryEvent Also add an exception for unimplemented event ids. This commit doesn't implement accurately the events, this only define different events for different event ids. * Rename all occurance of FileDevice to DeviceFile * Restub SetClientPid to not cause regressions * Address comments * Remove GlobalStateTable * Address comments * Align variables in ioctl3 * Some missing alignments * GetVaRegionsArguments realign * Make Owner public in NvDeviceFile * Address LDj3SNuD's comments
45 lines
1.6 KiB
C#
45 lines
1.6 KiB
C#
using System;
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using System.Runtime.InteropServices;
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namespace Ryujinx.HLE.HOS.Services.Nv
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{
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[StructLayout(LayoutKind.Sequential)]
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struct NvIoctl
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{
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public const int NvHostCustomMagic = 0x00;
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public const int NvMapCustomMagic = 0x01;
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public const int NvGpuAsMagic = 0x41;
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public const int NvGpuMagic = 0x47;
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public const int NvHostMagic = 0x48;
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private const int NumberBits = 8;
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private const int TypeBits = 8;
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private const int SizeBits = 14;
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private const int DirectionBits = 2;
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private const int NumberShift = 0;
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private const int TypeShift = NumberShift + NumberBits;
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private const int SizeShift = TypeShift + TypeBits;
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private const int DirectionShift = SizeShift + SizeBits;
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private const int NumberMask = (1 << NumberBits) - 1;
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private const int TypeMask = (1 << TypeBits) - 1;
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private const int SizeMask = (1 << SizeBits) - 1;
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private const int DirectionMask = (1 << DirectionBits) - 1;
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[Flags]
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public enum Direction : uint
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{
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None = 0,
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Read = 1,
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Write = 2,
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}
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public uint RawValue;
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public uint Number => (RawValue >> NumberShift) & NumberMask;
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public uint Type => (RawValue >> TypeShift) & TypeMask;
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public uint Size => (RawValue >> SizeShift) & SizeMask;
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public Direction DirectionValue => (Direction)((RawValue >> DirectionShift) & DirectionMask);
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}
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}
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