Ryujinx/Ryujinx.HLE/HOS/Services/Time/Clock/SteadyClockCore.cs
Thomas Guillemard 1aba033ba7 Update time implementation to 9.0.0 (#783)
* Fix 9.0.0 related services bindings

This was wrong because of a mistake on switchbrew.

* Fix wronog cmdid for ISteadyClock::GetTestOffset/SetTestOffset

* Update ClockCore logics to 9.0.0

Also apply 9.0.0 permissions and comment time:u, and time:a (as those
are going to be moved)

* Move every clocks instances + timezone to a global manager

* Start implementing time:m

Also prepare the skeleton of the shared memory

* Implement SystemClockContextUpdateCallback and co

* Update StaticService to 9.0.0

* Update ISystemClock to 9.0.0

* Rename IStaticService and add glue's IStaticService

* Implement psc's ITimeZoneService

* Integrate psc layer into glue for TimeZoneService

* Rename TimeZoneManagerForPsc => TimeZoneManager

* Use correct TimeZoneService interface for both StaticService implementations

* Accurately implement time shared memory operations

* Fix two critical flaws in TimeZone logic

The first one was the month range being different fron Nintendo one
(0-11 instead of 1-12)

The other flaw was a bad incrementation order during days & months
computation.

* Follow Nintendo's abort logic for TimeManager

* Avoid crashing when timezone sysarchive isn't present

* Update Readme

* Address comments

* Correctly align fields in ISystemClock

* Fix code style and some typos

* Improve timezone system archive warning/error messages

* Rearrange using definitions in Horizon.cs

* Address comments
2019-10-08 14:48:49 +11:00

98 lines
2.4 KiB
C#

using Ryujinx.HLE.HOS.Kernel.Threading;
using Ryujinx.HLE.Utilities;
using System;
namespace Ryujinx.HLE.HOS.Services.Time.Clock
{
abstract class SteadyClockCore
{
private UInt128 _clockSourceId;
private bool _isRtcResetDetected;
private bool _isInitialized;
public SteadyClockCore()
{
_clockSourceId = new UInt128(Guid.NewGuid().ToByteArray());
_isRtcResetDetected = false;
_isInitialized = false;
}
public UInt128 GetClockSourceId()
{
return _clockSourceId;
}
public void SetClockSourceId(UInt128 clockSourceId)
{
_clockSourceId = clockSourceId;
}
public void SetRtcReset()
{
_isRtcResetDetected = true;
}
public virtual TimeSpanType GetTestOffset()
{
return new TimeSpanType(0);
}
public virtual void SetTestOffset(TimeSpanType testOffset) {}
public ResultCode GetRtcValue(out ulong rtcValue)
{
rtcValue = 0;
return ResultCode.NotImplemented;
}
public bool IsRtcResetDetected()
{
return _isRtcResetDetected;
}
public ResultCode GetSetupResultValue()
{
return ResultCode.Success;
}
public virtual TimeSpanType GetInternalOffset()
{
return new TimeSpanType(0);
}
public virtual void SetInternalOffset(TimeSpanType internalOffset) {}
public virtual SteadyClockTimePoint GetTimePoint(KThread thread)
{
throw new NotImplementedException();
}
public virtual TimeSpanType GetCurrentRawTimePoint(KThread thread)
{
SteadyClockTimePoint timePoint = GetTimePoint(thread);
return TimeSpanType.FromSeconds(timePoint.TimePoint);
}
public SteadyClockTimePoint GetCurrentTimePoint(KThread thread)
{
SteadyClockTimePoint result = GetTimePoint(thread);
result.TimePoint += GetTestOffset().ToSeconds();
result.TimePoint += GetInternalOffset().ToSeconds();
return result;
}
public bool IsInitialized()
{
return _isInitialized;
}
public void MarkInitialized()
{
_isInitialized = true;
}
}
}