4d02a2d2c0
* Initial NVDEC and VIC implementation * Update FFmpeg.AutoGen to 4.3.0 * Add nvdec dependencies for Windows * Unify some VP9 structures * Rename VP9 structure fields * Improvements to Video API * XML docs for Common.Memory * Remove now unused or redundant overloads from MemoryAccessor * NVDEC UV surface read/write scalar paths * Add FIXME comments about hacky things/stuff that will need to be fixed in the future * Cleaned up VP9 memory allocation * Remove some debug logs * Rename some VP9 structs * Remove unused struct * No need to compile Ryujinx.Graphics.Host1x with unsafe anymore * Name AsyncWorkQueue threads to make debugging easier * Make Vp9PictureInfo a ref struct * LayoutConverter no longer needs the depth argument (broken by rebase) * Pooling of VP9 buffers, plus fix a memory leak on VP9 * Really wish VS could rename projects properly... * Address feedback * Remove using * Catch OperationCanceledException * Add licensing informations * Add THIRDPARTY.md to release too Co-authored-by: Thog <me@thog.eu>
96 lines
2.9 KiB
C#
96 lines
2.9 KiB
C#
using Ryujinx.Common;
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using Ryujinx.Graphics.Device;
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using System;
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using System.Collections.Generic;
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namespace Ryujinx.Graphics.Host1x
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{
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class ThiDevice : IDeviceState, IDisposable
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{
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private readonly ClassId _classId;
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private readonly IDeviceState _device;
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private readonly SyncptIncrManager _syncptIncrMgr;
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private class CommandAction
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{
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public int Data { get; }
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public CommandAction(int data)
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{
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Data = data;
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}
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}
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private class MethodCallAction : CommandAction
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{
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public int Method { get; }
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public MethodCallAction(int method, int data) : base(data)
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{
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Method = method;
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}
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}
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private class SyncptIncrAction : CommandAction
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{
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public SyncptIncrAction(uint syncptIncrHandle) : base((int)syncptIncrHandle)
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{
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}
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}
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private readonly AsyncWorkQueue<CommandAction> _commandQueue;
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private readonly DeviceState<ThiRegisters> _state;
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public ThiDevice(ClassId classId, IDeviceState device, SyncptIncrManager syncptIncrMgr)
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{
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_classId = classId;
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_device = device;
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_syncptIncrMgr = syncptIncrMgr;
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_commandQueue = new AsyncWorkQueue<CommandAction>(Process, $"Ryujinx.{classId}Processor");
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_state = new DeviceState<ThiRegisters>(new Dictionary<string, RwCallback>
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{
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{ nameof(ThiRegisters.IncrSyncpt), new RwCallback(IncrSyncpt, null) },
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{ nameof(ThiRegisters.Method1), new RwCallback(Method1, null) }
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});
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}
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public int Read(int offset) => _state.Read(offset);
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public void Write(int offset, int data) => _state.Write(offset, data);
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private void IncrSyncpt(int data)
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{
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uint syncpointId = (uint)(data & 0xFF);
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uint cond = (uint)((data >> 8) & 0xFF); // 0 = Immediate, 1 = Done
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if (cond == 0)
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{
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_syncptIncrMgr.Increment(syncpointId);
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}
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else
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{
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_commandQueue.Add(new SyncptIncrAction(_syncptIncrMgr.IncrementWhenDone(_classId, syncpointId)));
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}
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}
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private void Method1(int data)
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{
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_commandQueue.Add(new MethodCallAction((int)_state.State.Method0 * 4, data));
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}
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private void Process(CommandAction cmdAction)
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{
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if (cmdAction is SyncptIncrAction syncptIncrAction)
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{
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_syncptIncrMgr.SignalDone((uint)syncptIncrAction.Data);
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}
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else if (cmdAction is MethodCallAction methodCallAction)
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{
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_device.Write(methodCallAction.Method, methodCallAction.Data);
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}
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}
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public void Dispose() => _commandQueue.Dispose();
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}
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}
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