Ryujinx/src/Ryujinx.Graphics.OpenGL/BackgroundContextWorker.cs
TSRBerry 40f2bd37e3
[Ryujinx.Graphics.OpenGL] Address dotnet-format issues (#5372)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Address or silence dotnet format IDE1006 warnings

* Fix IDE0090 after rebase

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Format if-blocks correctly

* Another rebase, another dotnet format run

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Add comments to disabled warnings

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Start working on disabled warnings

* Address a few disabled IDE0060 warnings

* Silence IDE0060 in .editorconfig

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First dotnet format pass

* Address review feedback
2023-06-28 18:10:55 +02:00

91 lines
2.2 KiB
C#

using Ryujinx.Common;
using System;
using System.Collections.Generic;
using System.Threading;
namespace Ryujinx.Graphics.OpenGL
{
unsafe class BackgroundContextWorker : IDisposable
{
[ThreadStatic]
public static bool InBackground;
private readonly Thread _thread;
private bool _running;
private readonly AutoResetEvent _signal;
private readonly Queue<Action> _work;
private readonly ObjectPool<ManualResetEventSlim> _invokePool;
private readonly IOpenGLContext _backgroundContext;
public BackgroundContextWorker(IOpenGLContext backgroundContext)
{
_backgroundContext = backgroundContext;
_running = true;
_signal = new AutoResetEvent(false);
_work = new Queue<Action>();
_invokePool = new ObjectPool<ManualResetEventSlim>(() => new ManualResetEventSlim(), 10);
_thread = new Thread(Run);
_thread.Start();
}
private void Run()
{
InBackground = true;
_backgroundContext.MakeCurrent();
while (_running)
{
Action action;
lock (_work)
{
_work.TryDequeue(out action);
}
if (action != null)
{
action();
}
else
{
_signal.WaitOne();
}
}
_backgroundContext.Dispose();
}
public void Invoke(Action action)
{
ManualResetEventSlim actionComplete = _invokePool.Allocate();
lock (_work)
{
_work.Enqueue(() =>
{
action();
actionComplete.Set();
});
}
_signal.Set();
actionComplete.Wait();
actionComplete.Reset();
_invokePool.Release(actionComplete);
}
public void Dispose()
{
_running = false;
_signal.Set();
_thread.Join();
_signal.Dispose();
}
}
}