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* Use RGBA16 vertex format if RGB16 is not supported on Vulkan * Catch all shader compilation exceptions |
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.. | ||
Engine | ||
Image | ||
Memory | ||
Shader | ||
Synchronization | ||
ClassId.cs | ||
Constants.cs | ||
GpuChannel.cs | ||
GpuContext.cs | ||
GraphicsConfig.cs | ||
Ryujinx.Graphics.Gpu.csproj | ||
Window.cs |