c86aacde76
* Initial nvdec implementation using FFmpeg * Fix swapped channels on the video decoder and the G8R8 texture format * Fix texture samplers not being set properly (regression) * Rebased * Remove unused code introduced on the rebase * Add support for RGBA8 output format on the video image composer * Correct spacing * Some fixes for rebase and other tweaks * Allow size mismatch on frame copy * Get rid of GetHostAddress calls on VDec
26 lines
847 B
XML
26 lines
847 B
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>netcoreapp2.1</TargetFramework>
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<RuntimeIdentifiers>win10-x64;osx-x64;linux-x64</RuntimeIdentifiers>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="FFmpeg.AutoGen" Version="4.0.0.4" />
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<PackageReference Include="OpenTK.NetStandard" Version="1.0.4" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\ChocolArm64\ChocolArm64.csproj" />
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<ProjectReference Include="..\Ryujinx.Common\Ryujinx.Common.csproj" />
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</ItemGroup>
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</Project>
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